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Dialogue System
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690 changed files with 46698 additions and 14 deletions
27
Scripts/Activables/DialogueStarter.cs
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27
Scripts/Activables/DialogueStarter.cs
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using Godot;
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namespace Cirno.Scripts.Activables;
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public partial class DialogueStarter : Activable
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{
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[Export] private string _trackName = "timeline";
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private Node _dialogic;
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public override void _Ready()
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{
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base._Ready();
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_dialogic = GetNode("/root/Dialogic");
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}
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public override void Activate()
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{
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_dialogic.Call("start", _trackName);
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// Script dialogic = ResourceLoader.Load("res://addons/dialogic/Other/DialogicClass.gd") as Script;
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// var dialog = (Node) dialogic.Call("start","timeline");
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// AddChild(dialog);
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//if (Dialogic)
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}
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}
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