Dialogue System

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Marco 2025-02-06 11:36:21 +01:00
commit 1fa77f0c03
690 changed files with 46698 additions and 14 deletions

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using Godot;
namespace Cirno.Scripts.Activables;
public partial class DialogueStarter : Activable
{
[Export] private string _trackName = "timeline";
private Node _dialogic;
public override void _Ready()
{
base._Ready();
_dialogic = GetNode("/root/Dialogic");
}
public override void Activate()
{
_dialogic.Call("start", _trackName);
// Script dialogic = ResourceLoader.Load("res://addons/dialogic/Other/DialogicClass.gd") as Script;
// var dialog = (Node) dialogic.Call("start","timeline");
// AddChild(dialog);
//if (Dialogic)
}
}