Gamemanager in bullet

This commit is contained in:
MaddoScientisto 2025-02-13 21:55:14 +01:00
commit 1ee8f085e8
6 changed files with 92 additions and 13 deletions

View file

@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="BossPhase" load_steps=15 format=3 uid="uid://ddb5dqocmk6x7"]
[gd_resource type="Resource" script_class="BossPhase" load_steps=25 format=3 uid="uid://ddb5dqocmk6x7"]
[ext_resource type="PackedScene" uid="uid://dh81snen2f6bf" path="res://Scenes/Weapons/Bullets/enemyBullet_rice_blue_small.tscn" id="1_as8n2"]
[ext_resource type="Script" path="res://Scripts/Resources/BossPhase.cs" id="1_fdlxv"]
@ -6,6 +6,9 @@
[ext_resource type="Script" path="res://Scripts/AttackPatterns/SpiralPattern.cs" id="2_wkmhk"]
[ext_resource type="PackedScene" uid="uid://ctrk5qrb7n3fm" path="res://Scenes/Weapons/Bullets/enemyBullet_rice_green_small.tscn" id="4_tek7n"]
[ext_resource type="PackedScene" uid="uid://chowj81jsdvcx" path="res://Scenes/Weapons/Bullets/enemyBullet_rice_red_small.tscn" id="5_n4xqo"]
[ext_resource type="Script" path="res://Scripts/Resources/SimpleMovementPattern.cs" id="6_bw7cj"]
[ext_resource type="PackedScene" uid="uid://dohakkayqj4w2" path="res://Scenes/Weapons/Bullets/enemyBullet_green.tscn" id="7_gsnyb"]
[ext_resource type="Script" path="res://Scripts/Resources/SpeedModifier.cs" id="8_6ya1v"]
[sub_resource type="Resource" id="Resource_17kqi"]
script = ExtResource("2_kghxb")
@ -121,9 +124,81 @@ _timeModifiers = Array[Resource]([SubResource("Resource_sk6w4")])
_targetPlayer = false
WaitForCompletion = true
[sub_resource type="Resource" id="Resource_erexw"]
script = ExtResource("6_bw7cj")
relativeTargetPosition = Vector2(50, 5)
moveDuration = 2.0
transitionType = 0
easeType = 2
WaitForCompletion = true
[sub_resource type="Resource" id="Resource_80ngy"]
script = ExtResource("8_6ya1v")
ModifierType = 1
Easing = 0
Invert = true
MinimumSpeed = 10.0
ScalingFactor = 10.0
[sub_resource type="Resource" id="Resource_hutbf"]
script = ExtResource("2_kghxb")
TimeInSeconds = 0.5
ModifierType = 2
Value = 0.0
[sub_resource type="Resource" id="Resource_krtsy"]
script = ExtResource("2_kghxb")
TimeInSeconds = 0.8
ModifierType = 0
Value = 50.0
[sub_resource type="Resource" id="Resource_mpjrl"]
script = ExtResource("2_wkmhk")
BulletScene = ExtResource("7_gsnyb")
bulletSpeed = 80.0
bulletCount = 12
rotationSpeed = 0.0
_rotationOffset = 45.0
duration = 1.0
burstInterval = 1.0
spread = 180.0
owner = 2
_damageType = 0
_bulletDamage = 1.0
_modifier = SubResource("Resource_80ngy")
_timeModifiers = Array[Resource]([SubResource("Resource_hutbf"), SubResource("Resource_krtsy")])
_targetPlayer = false
WaitForCompletion = true
[sub_resource type="Resource" id="Resource_l05f2"]
script = ExtResource("6_bw7cj")
relativeTargetPosition = Vector2(45, 0)
moveDuration = 0.4
transitionType = 0
easeType = 2
WaitForCompletion = true
[sub_resource type="Resource" id="Resource_ncfnl"]
script = ExtResource("2_wkmhk")
BulletScene = ExtResource("7_gsnyb")
bulletSpeed = 80.0
bulletCount = 12
rotationSpeed = 0.0
_rotationOffset = 45.0
duration = 1.0
burstInterval = 1.0
spread = 180.0
owner = 2
_damageType = 0
_bulletDamage = 1.0
_modifier = SubResource("Resource_80ngy")
_timeModifiers = Array[Resource]([SubResource("Resource_hutbf"), SubResource("Resource_krtsy")])
_targetPlayer = false
WaitForCompletion = true
[resource]
script = ExtResource("1_fdlxv")
PhaseName = ""
Threshold = 800
PlayAnimation = false
Patterns = Array[Object]([SubResource("Resource_puvpt"), SubResource("Resource_44j24"), SubResource("Resource_wkxow"), SubResource("Resource_gcqck"), SubResource("Resource_bxbto"), SubResource("Resource_q48s1")])
Patterns = Array[Object]([SubResource("Resource_puvpt"), SubResource("Resource_44j24"), SubResource("Resource_wkxow"), SubResource("Resource_gcqck"), SubResource("Resource_bxbto"), SubResource("Resource_q48s1"), SubResource("Resource_erexw"), SubResource("Resource_mpjrl"), SubResource("Resource_l05f2"), SubResource("Resource_ncfnl")])