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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Moved rumia NS 1 to spiral pattern
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parent
07f6e58ebd
commit
1db132d77d
4 changed files with 46 additions and 5 deletions
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@ -25,10 +25,14 @@ public partial class SpiralPattern : AttackPattern
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[Export] private Resource _modifier;
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[Export] private Array<Resource> _timeModifiers;
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[Export] private bool _targetPlayer = false;
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private double timer;
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private double burstTimer;
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private BulletSpawner spawner;
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private GameManager _gameManager;
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public override void Start(Boss boss)
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{
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Boss = boss;
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@ -43,12 +47,20 @@ public partial class SpiralPattern : AttackPattern
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burstTimer += delta;
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if (timer < duration && burstTimer >= burstInterval)
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{
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float angleOffset = (float)(rotationSpeed * timer);
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float angleOffset = _rotationOffset + (float)(rotationSpeed * timer);
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Vector2 direction = Vector2.Right;
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;
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if (_targetPlayer && Boss.GameManager.PlayerPosition.HasValue)
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{
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direction = (Boss.GameManager.PlayerPosition.Value - Boss.GlobalPosition).Normalized();
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}
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spawner.SpawnBullet(new BulletInfo()
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{
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Position = Boss.GlobalPosition,
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Direction = Vector2.Right,
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Direction = direction,
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Speed = bulletSpeed,
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Owner = owner,
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DamageType = _damageType,
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@ -56,7 +68,7 @@ public partial class SpiralPattern : AttackPattern
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BulletCount = bulletCount,
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Spread = spread,
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BulletScene = BulletScene,
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RotationOffset = _rotationOffset,
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RotationOffset = angleOffset,
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Modifier = _modifier as IBulletModifier,
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TimeModifiers = _timeModifiers?.Where(mod => mod is TimeModifier).Cast<TimeModifier>().ToList() ?? new List<TimeModifier>()
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});
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