Moved rumia NS 1 to spiral pattern

This commit is contained in:
Marco 2025-02-12 16:51:00 +01:00
commit 1db132d77d
4 changed files with 46 additions and 5 deletions

View file

@ -0,0 +1,27 @@
[gd_resource type="Resource" script_class="SpiralPattern" load_steps=5 format=3 uid="uid://jjky5fqn74qk"]
[ext_resource type="PackedScene" uid="uid://bi3f14klscvlw" path="res://Scenes/Weapons/Bullets/enemyBullet_mid_red.tscn" id="1_iwsrv"]
[ext_resource type="Script" path="res://Scripts/Resources/DecreasingSpeedModifier.cs" id="2_etidu"]
[ext_resource type="Script" path="res://Scripts/AttackPatterns/SpiralPattern.cs" id="3_ryait"]
[sub_resource type="Resource" id="Resource_jeq72"]
script = ExtResource("2_etidu")
decreaseRate = 4.0
[resource]
script = ExtResource("3_ryait")
BulletScene = ExtResource("1_iwsrv")
bulletSpeed = 70.0
bulletCount = 10
rotationSpeed = 0.0
_rotationOffset = 0.0
duration = 3.0
burstInterval = 0.3
spread = 0.0
owner = 2
_damageType = 0
_bulletDamage = 1.0
_modifier = SubResource("Resource_jeq72")
_timeModifiers = null
_targetPlayer = true
WaitForCompletion = true