From 1c4897f05435d9381bdd4d2e5812e5e5523d6016 Mon Sep 17 00:00:00 2001 From: Marco Date: Tue, 25 Mar 2025 14:41:23 +0100 Subject: [PATCH] Tutorial and mapping --- Dialogue/Timelines/Tutorial/tutorial_gun.dtl | 3 --- Dialogue/Timelines/Tutorial/tutorial_teleporter_2.dtl | 3 ++- Scenes/test.tscn | 2 +- 3 files changed, 3 insertions(+), 5 deletions(-) diff --git a/Dialogue/Timelines/Tutorial/tutorial_gun.dtl b/Dialogue/Timelines/Tutorial/tutorial_gun.dtl index 81e78984..f334a99d 100644 --- a/Dialogue/Timelines/Tutorial/tutorial_gun.dtl +++ b/Dialogue/Timelines/Tutorial/tutorial_gun.dtl @@ -5,7 +5,4 @@ ICE: Probably because this world does not have natural magic, so the magic in yo ICE: This gun was specifically made for you, it feeds on your internal magic and emits it in a very efficient way ICE: You will never get tired when using this gun and the ammo will never run out! ICE: This will not be the case for other weapons you will find on the field, they WILL require ammunition of some kind. -ICE: To shoot your gun, press Space on the keyboard or [something] on the controller. -ICE: Also keep in mind that by pressing SHIFT (or [something]) you will be able to strafe. -ICE: You can aim your gun with the right control stick or with the number pad. ICE: Strafing is important\: it will allow you to keep your aim still, move more carefully and see your hitbox, try to avoid contact with enemy bullets! diff --git a/Dialogue/Timelines/Tutorial/tutorial_teleporter_2.dtl b/Dialogue/Timelines/Tutorial/tutorial_teleporter_2.dtl index 60c01e77..1421d251 100644 --- a/Dialogue/Timelines/Tutorial/tutorial_teleporter_2.dtl +++ b/Dialogue/Timelines/Tutorial/tutorial_teleporter_2.dtl @@ -2,5 +2,6 @@ Cirno (Emabrassed Surprised): WHOAAA it was all tingly and swirly and suddenly I ICE: Yes, that's a teleporter, if you step on one and it's active it will take you somewhere else. ICE: If the lights on its sides are blinking it means it's active and you can use it. ICE: The destination telepad does not need to be active to teleport to it, sometimes they are one-way trips. -ICE: You should be wary of telepads even if they are disabled, in case of alarm enemies may try to teleport to the telepad closest to you to try and catch you by surprise +ICE: You should be wary of telepads even if they are disabled. +ICE: In case of alarm enemies may try to teleport to the telepad closest to you to try and catch you by surprise. ICE: Never let your guard down! diff --git a/Scenes/test.tscn b/Scenes/test.tscn index 3f18a875..530f62d9 100644 --- a/Scenes/test.tscn +++ b/Scenes/test.tscn @@ -1258,7 +1258,7 @@ position = Vector2(-922, 104) position = Vector2(-1095, 159) [node name="FairyFsm6" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("104_0bqta")] -position = Vector2(-1271, 32) +position = Vector2(-1257, 30) [node name="FairyGuardFsm4" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("103_f37sa")] position = Vector2(-1469, -22)