Changed player to new one

This commit is contained in:
Marco 2025-03-02 11:58:30 +01:00
commit 1c1436a539
27 changed files with 323 additions and 87 deletions

View file

@ -30,16 +30,18 @@ public partial class ControlEnemyEvent : EventResource
if (_parent.GetNode<Node2D>(Target) is Enemy enemy)
{
_gameManager.CameraTargetObject(enemy);
_gameManager.Player.RequestMovementDisable(true);
GameManager.Instance.Player.SetState((int)PlayerState.Controlling);
// _gameManager.Player.RequestMovementDisable(true);
enemy.AssumeControl();
if (_gameManager.Player.WingsSprite != null)
{
var sprite = new Sprite2D();
sprite.SetTexture(_gameManager.Player.WingsSprite);
//sprite.GlobalPosition = enemy.GlobalPosition;
sprite.SetZIndex(1);
enemy.CallDeferred("add_child", sprite);
}
// TODO: Do this on the enemy as a module instead
// if (_gameManager.Player.WingsSprite != null)
// {
// var sprite = new Sprite2D();
// sprite.SetTexture(_gameManager.Player.WingsSprite);
// //sprite.GlobalPosition = enemy.GlobalPosition;
// sprite.SetZIndex(1);
// enemy.CallDeferred("add_child", sprite);
// }
}
_isComplete = true;