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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Changed player to new one
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parent
60ab375572
commit
1c1436a539
27 changed files with 323 additions and 87 deletions
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@ -30,16 +30,18 @@ public partial class ControlEnemyEvent : EventResource
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if (_parent.GetNode<Node2D>(Target) is Enemy enemy)
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{
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_gameManager.CameraTargetObject(enemy);
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_gameManager.Player.RequestMovementDisable(true);
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GameManager.Instance.Player.SetState((int)PlayerState.Controlling);
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// _gameManager.Player.RequestMovementDisable(true);
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enemy.AssumeControl();
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if (_gameManager.Player.WingsSprite != null)
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{
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var sprite = new Sprite2D();
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sprite.SetTexture(_gameManager.Player.WingsSprite);
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//sprite.GlobalPosition = enemy.GlobalPosition;
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sprite.SetZIndex(1);
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enemy.CallDeferred("add_child", sprite);
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}
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// TODO: Do this on the enemy as a module instead
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// if (_gameManager.Player.WingsSprite != null)
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// {
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// var sprite = new Sprite2D();
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// sprite.SetTexture(_gameManager.Player.WingsSprite);
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// //sprite.GlobalPosition = enemy.GlobalPosition;
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// sprite.SetZIndex(1);
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// enemy.CallDeferred("add_child", sprite);
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// }
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}
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_isComplete = true;
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@ -35,7 +35,8 @@ public partial class MovePlayerEvent : EventResource
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protected async Task MovePlayer()
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{
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_gameManager.Player.RequestMovementDisable(true);
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GameManager.Instance.Player.SetState((int)PlayerState.Cutscene);
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//_gameManager.Player.RequestMovementDisable(true);
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Tween tween = _gameManager.GetTree().CreateTween();
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tween.SetEase(EaseType);
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@ -45,7 +46,8 @@ public partial class MovePlayerEvent : EventResource
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// Wait for the tween to finish
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await ToSignal(tween, "finished");
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_gameManager.Player.RequestMovementDisable(false);
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GameManager.Instance.Player.SetState((int)PlayerState.Active);
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//_gameManager.Player.RequestMovementDisable(false);
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_isComplete = true;
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}
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@ -18,7 +18,7 @@ public partial class UpdateCheckPointEvent : EventResource
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public override void Start(Node2D parent)
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{
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_gameManager.LastCheckpointPosition = parent.GetNode<Node2D>(Target).GlobalPosition;
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_gameManager.Player.LastCheckPointPosition = parent.GetNode<Node2D>(Target).GlobalPosition;
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// _gameManager.Player.LastCheckPointPosition = parent.GetNode<Node2D>(Target).GlobalPosition;
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}
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public override void UpdateEvent(double delta)
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