Changed player to new one

This commit is contained in:
Marco 2025-03-02 11:58:30 +01:00
commit 1c1436a539
27 changed files with 323 additions and 87 deletions

View file

@ -16,21 +16,33 @@ public partial class PlayerAnimationProvider : Node2D
[ExportCategory("Animation Names")]
[Export]
public string WalkRightAnimationName {get; private set;} = "walk_right";
public StringName WalkRightAnimationName {get; private set;} = "walk_right";
[Export]
public string WalkLeftAnimationName {get; private set;} = "walk_left";
public StringName WalkLeftAnimationName {get; private set;} = "walk_left";
[Export]
public string WalkDownAnimationName {get; private set;} = "walk_down";
public StringName WalkDownAnimationName {get; private set;} = "walk_down";
[Export]
public string WalkUpAnimationName {get; private set;} = "walk_up";
public StringName WalkUpAnimationName {get; private set;} = "walk_up";
[ExportCategory("Shaders")]
[Export] public ShaderMaterial BlinkMaterial {get; private set;}
[Export] public StringName BlinkShaderPropertyName { get; private set; } = new StringName("blink_intensity");
[Export] public StringName BlinkShaderPropertyName { get; private set; } = new("blink_intensity");
[Export] public StringName TeleportProgressPropertyName { get; private set; } = new("teleport_progress");
[Export] public StringName ScanlineDensityPropertyName { get; private set; } = new("scanline_density");
private GTween _blinkTween;
public void ShowSprite()
{
_animatedSprite.Show();
}
public void HideSprite()
{
_animatedSprite.Hide();
}
public void SetAnimation(Vector2 velocity)
{
@ -78,6 +90,38 @@ public partial class PlayerAnimationProvider : Node2D
_blinkTween.Play();
}
public void PlayTeleportAnimation()
{
if (BlinkMaterial == null) return;
_animatedSprite.Material = BlinkMaterial;
var material = ((ShaderMaterial)_animatedSprite.Material);
_blinkTween?.Kill();
_blinkTween = GTweenSequenceBuilder.New()
.Append(material.TweenPropertyFloat(TeleportProgressPropertyName, 0f, 0f))
.Append(material.TweenPropertyFloat(ScanlineDensityPropertyName, 0f, 0f))
.Append(material.TweenPropertyFloat(ScanlineDensityPropertyName,50f,0.5f))
.Join(material.TweenPropertyFloat(TeleportProgressPropertyName, 1f,0.5f))
.Build();
_blinkTween.Play();
}
public void PlayUnteleportAnimation()
{
if (BlinkMaterial == null) return;
_animatedSprite.Material = BlinkMaterial;
var material = ((ShaderMaterial)_animatedSprite.Material);
_blinkTween?.Kill();
_blinkTween = GTweenSequenceBuilder.New()
.Append(material.TweenPropertyFloat(TeleportProgressPropertyName, 1f, 0f))
.Append(material.TweenPropertyFloat(ScanlineDensityPropertyName, 50f, 0f))
.Append(material.TweenPropertyFloat(ScanlineDensityPropertyName,0f,0.5f))
.Join(material.TweenPropertyFloat(TeleportProgressPropertyName, 0f,0.5f))
.Build();
_blinkTween.Play();
}
private void SetShaderTeleportProgress(float value)
{
((ShaderMaterial)_animatedSprite.Material).SetShaderParameter("teleport_progress", value);
@ -103,4 +147,6 @@ public partial class PlayerAnimationProvider : Node2D
{
_shieldParticles.Emitting = true;
}
}