Player detection for rooms

This commit is contained in:
Marco 2025-04-17 17:42:24 +02:00
commit 1b31428752
7 changed files with 87 additions and 7 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=9 format=4 uid="uid://ss7hm1utnvn1"]
[gd_scene load_steps=10 format=4 uid="uid://ss7hm1utnvn1"]
[ext_resource type="Script" uid="uid://b2j00riayxkit" path="res://Scripts/Controllers/RogueliteRoom.cs" id="1_g0xrw"]
[ext_resource type="Resource" uid="uid://cmgiqsmujujss" path="res://Resources/RogueliteMaps/TestMapLongX3.tres" id="2_g0xrw"]
@ -15,6 +15,9 @@ outlines = Array[PackedVector2Array]([PackedVector2Array(17, 36, 14, 12, 47, 15,
parsed_collision_mask = 353
source_geometry_mode = 1
[sub_resource type="RectangleShape2D" id="RectangleShape2D_g0xrw"]
size = Vector2(272, 406)
[node name="Map" type="Node2D"]
process_mode = 1
script = ExtResource("1_g0xrw")
@ -93,3 +96,13 @@ WallIndex = 1
[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
navigation_polygon = SubResource("NavigationPolygon_rlq0q")
use_edge_connections = false
[node name="PlayerEnterDetector" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerEnterDetector"]
position = Vector2(162, 255)
shape = SubResource("RectangleShape2D_g0xrw")
[connection signal="area_entered" from="PlayerEnterDetector" to="." method="OnRoomEntered"]