Player detection for rooms

This commit is contained in:
Marco 2025-04-17 17:42:24 +02:00
commit 1b31428752
7 changed files with 87 additions and 7 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=9 format=4 uid="uid://c3x64n451f3mk"]
[gd_scene load_steps=10 format=4 uid="uid://c3x64n451f3mk"]
[ext_resource type="Script" uid="uid://b2j00riayxkit" path="res://Scripts/Controllers/RogueliteRoom.cs" id="1_u4oyu"]
[ext_resource type="Resource" uid="uid://n6nb5yco60gi" path="res://Resources/RogueliteMaps/BigLarge.tres" id="2_u4oyu"]
@ -9,12 +9,15 @@
[ext_resource type="Script" uid="uid://ddry5kjj3fr6c" path="res://Scripts/Controllers/DoorMarker.cs" id="7_67kci"]
[sub_resource type="NavigationPolygon" id="NavigationPolygon_rlq0q"]
vertices = PackedVector2Array(474, 58, 474, 10, 486, 10, 486, 58, 794, 58, 794, 10, 806, 10, 806, 58, 934, 58, 934, 134, 806, 134, 794, 134, 806, 150, 794, 150, 486, 134, 474, 134, 486, 150, 474, 150, 166, 58, 166, 134, 166, 150, 154, 150, 154, 134, 154, 58, 26, 134, 26, 58, 166, 10, 154, 10)
vertices = PackedVector2Array(474, 58, 474, 10, 486, 10, 486, 58, 794, 58, 794, 10, 806, 10, 806, 58, 934, 58, 934, 294, 806, 294, 794, 294, 806, 310, 794, 310, 486, 294, 474, 294, 486, 310, 474, 310, 166, 58, 166, 294, 166, 310, 154, 310, 154, 294, 154, 58, 26, 294, 26, 58, 166, 10, 154, 10)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3), PackedInt32Array(4, 5, 6, 7), PackedInt32Array(7, 8, 9, 10), PackedInt32Array(4, 7, 10, 11), PackedInt32Array(10, 12, 13, 11), PackedInt32Array(3, 4, 11, 14), PackedInt32Array(0, 3, 14, 15), PackedInt32Array(14, 16, 17, 15), PackedInt32Array(18, 0, 15, 19), PackedInt32Array(19, 20, 21, 22), PackedInt32Array(18, 19, 22, 23), PackedInt32Array(22, 24, 25, 23), PackedInt32Array(26, 18, 23, 27)])
outlines = Array[PackedVector2Array]([PackedVector2Array(17, 36, 14, 12, 47, 15, 49, 34)])
parsed_collision_mask = 353
source_geometry_mode = 1
[sub_resource type="RectangleShape2D" id="RectangleShape2D_u4oyu"]
size = Vector2(915, 245)
[node name="Map" type="Node2D"]
process_mode = 1
script = ExtResource("1_u4oyu")
@ -102,3 +105,13 @@ Direction = 3
[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
navigation_polygon = SubResource("NavigationPolygon_rlq0q")
[node name="PlayerEnterDetector" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerEnterDetector"]
position = Vector2(483.5, 174.5)
shape = SubResource("RectangleShape2D_u4oyu")
[connection signal="area_entered" from="PlayerEnterDetector" to="." method="OnRoomEntered"]