Player detection for rooms

This commit is contained in:
Marco 2025-04-17 17:42:24 +02:00
commit 1b31428752
7 changed files with 87 additions and 7 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=10 format=4 uid="uid://dngwjgs5bhnx7"]
[gd_scene load_steps=11 format=4 uid="uid://dngwjgs5bhnx7"]
[ext_resource type="Script" uid="uid://b2j00riayxkit" path="res://Scripts/Controllers/RogueliteRoom.cs" id="1_xsqjb"]
[ext_resource type="Resource" uid="uid://bv0mr43vcfrdh" path="res://Resources/RogueliteMaps/BigMap.tres" id="2_xsqjb"]
@ -16,6 +16,9 @@ outlines = Array[PackedVector2Array]([PackedVector2Array(32, 42, 30, 31, 62, 27,
parsed_collision_mask = 353
source_geometry_mode = 1
[sub_resource type="RectangleShape2D" id="RectangleShape2D_cgxuy"]
size = Vector2(588, 243)
[node name="Map" type="Node2D"]
process_mode = 1
script = ExtResource("1_xsqjb")
@ -125,3 +128,13 @@ position = Vector2(288, 184)
[node name="BigTank4" parent="." instance=ExtResource("8_tyndx")]
position = Vector2(352, 184)
[node name="PlayerEnterDetector" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerEnterDetector"]
position = Vector2(320, 173.5)
shape = SubResource("RectangleShape2D_cgxuy")
[connection signal="area_entered" from="PlayerEnterDetector" to="." method="OnRoomEntered"]