mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-10 17:55:54 +00:00
3D bullet rotation
This commit is contained in:
parent
4541c5fbf4
commit
1a455251a9
43 changed files with 279 additions and 203 deletions
|
|
@ -1,6 +1,7 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Cirno.Scripts.Components;
|
||||
using Cirno.Scripts.Utils;
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
|
||||
|
|
@ -12,6 +13,8 @@ public partial class BulletResource : Resource
|
|||
{
|
||||
[Export]
|
||||
public PackedScene BulletScene { get; set; }
|
||||
[Export] public Texture2D BulletSprite { get; set; }
|
||||
[Export] public float BulletSize { get; set; }
|
||||
[Export] public PackedScene DestructionParticlesScene { get; set; }
|
||||
[Export] public float BulletSpeed = 100f;
|
||||
[Export] public Vector2 Direction = Vector2.Right;
|
||||
|
|
@ -19,13 +22,8 @@ public partial class BulletResource : Resource
|
|||
[Export] public float MaxDamage = 1;
|
||||
[Export] public float Knockback = 1;
|
||||
[Export] public float LifeTime = 10f;
|
||||
[Export] public bool DestroyOnCollision = true;
|
||||
[Export] public BulletOwner Owner = BulletOwner.None;
|
||||
[Export] public DamageType DamageType = DamageType.Neutral;
|
||||
[Export] public bool RotateSprite = false;
|
||||
[Export] public bool Controllable = false;
|
||||
[Export] public bool Freezable { get; set; } = true;
|
||||
[Export] public bool Grazeable { get; set; } = true;
|
||||
[Export] public float GrazeValue { get; set; } = 0.2f;
|
||||
|
||||
[Export] public BulletFlags Attributes { get; set; }
|
||||
|
|
@ -51,13 +49,13 @@ public partial class BulletResource : Resource
|
|||
RotationOffset = rotationOffset,
|
||||
Modifier = Modifier,
|
||||
LifeTime = LifeTime,
|
||||
DestroyOnCollision = DestroyOnCollision,
|
||||
DestroyOnCollision = Attributes.HasNoFlags(BulletFlags.Piercing),
|
||||
DestructionParticlesScene = DestructionParticlesScene,
|
||||
RotateSprite = RotateSprite,
|
||||
Controllabe = Controllable,
|
||||
Freezable = Freezable,
|
||||
RotateSprite = Attributes.HasFlag(BulletFlags.Rotateable),
|
||||
Controllabe = Attributes.HasFlag(BulletFlags.Controllable),
|
||||
Freezable = Attributes.HasFlag(BulletFlags.Freezable),
|
||||
TimeModifiers = TimeModifiers.Select(x => x).ToList(),
|
||||
Grazeable = Grazeable,
|
||||
Grazeable = Attributes.HasFlag(BulletFlags.Grazeable),
|
||||
GrazeValue = GrazeValue,
|
||||
Attributes = Attributes,
|
||||
// TimeModifiers = TimeModifiers?.Where(mod => mod is TimeModifier).Cast<TimeModifier>().Select(m => new ModifierWrapper()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue