Refactored weapon equipment system

This commit is contained in:
Marco 2025-05-02 15:49:25 +02:00
commit 1a403d163a
10 changed files with 164 additions and 73 deletions

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@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using Cirno.Scripts.Enums;
using Godot;
namespace Cirno.Scripts.Utils;
@ -19,6 +20,8 @@ public class SessionSettings
public float Health { get; set; }
public float Shield { get; set; }
public string EquippedWeaponId { get; set; }
public float DifficultyDamageMultiplier => this.Difficulty switch
{