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Refactored weapon equipment system
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10 changed files with 164 additions and 73 deletions
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using Cirno.Scripts.Enums;
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using Godot;
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namespace Cirno.Scripts.Utils;
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@ -19,6 +20,8 @@ public class SessionSettings
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public float Health { get; set; }
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public float Shield { get; set; }
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public string EquippedWeaponId { get; set; }
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public float DifficultyDamageMultiplier => this.Difficulty switch
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{
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