mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-22 19:43:55 +00:00
Add enemy creation and viewer functionality with filtering options
This commit is contained in:
parent
e735060f93
commit
18683c0680
32 changed files with 1009 additions and 411 deletions
|
|
@ -12,28 +12,35 @@ const SETTINGS_PATH = "user://weapon_creator_settings.tres"
|
|||
@export var items_dir: String = "res://Resources/Items/"
|
||||
@export var bullets_dir: String = "res://Resources/Bullets/"
|
||||
@export var bullets_3d_dir: String = "res://Resources/Bullets/3D/"
|
||||
@export var enemies_dir: String = "res://Resources/Enemies/"
|
||||
@export var items_database_path: String = "res://Resources/ItemsDatabase.tres"
|
||||
|
||||
# Default bullet paths
|
||||
@export var default_bullet_2d: String = "res://Resources/Bullets/simple_ice_bullet.tres"
|
||||
@export var default_bullet_3d: String = "res://Resources/Bullets/3D/icicle_repeater_bullets_3D.tres"
|
||||
|
||||
# Default enemy paths
|
||||
@export var default_enemy_prefab_3d: String = "res://Scenes/Actors/Generic_Enemy_FSM_3D.tscn"
|
||||
|
||||
# Dialog sizes (saved automatically)
|
||||
@export var weapon_dialog_size: Vector2i = Vector2i(750, 950)
|
||||
@export var bullet_dialog_size: Vector2i = Vector2i(750, 850)
|
||||
@export var item_dialog_size: Vector2i = Vector2i(750, 850)
|
||||
@export var enemy_dialog_size: Vector2i = Vector2i(750, 950)
|
||||
@export var settings_dialog_size: Vector2i = Vector2i(600, 600)
|
||||
|
||||
# Dialog positions (saved automatically)
|
||||
@export var weapon_dialog_position: Vector2i = Vector2i.ZERO
|
||||
@export var bullet_dialog_position: Vector2i = Vector2i.ZERO
|
||||
@export var item_dialog_position: Vector2i = Vector2i.ZERO
|
||||
@export var enemy_dialog_position: Vector2i = Vector2i.ZERO
|
||||
@export var settings_dialog_position: Vector2i = Vector2i.ZERO
|
||||
|
||||
# Viewer filters (saved automatically)
|
||||
@export var weapon_viewer_filter: String = ""
|
||||
@export var bullet_viewer_filter: String = ""
|
||||
@export var item_viewer_filter: String = ""
|
||||
@export var enemy_viewer_filter: String = ""
|
||||
|
||||
static func load_settings():
|
||||
if ResourceLoader.exists(SETTINGS_PATH):
|
||||
|
|
@ -53,20 +60,25 @@ func reset_to_defaults() -> void:
|
|||
items_dir = "res://Resources/Items/"
|
||||
bullets_dir = "res://Resources/Bullets/"
|
||||
bullets_3d_dir = "res://Resources/Bullets/3D/"
|
||||
enemies_dir = "res://Resources/Enemies/"
|
||||
items_database_path = "res://Resources/ItemsDatabase.tres"
|
||||
default_bullet_2d = "res://Resources/Bullets/simple_ice_bullet.tres"
|
||||
default_bullet_3d = "res://Resources/Bullets/3D/icicle_repeater_bullets_3D.tres"
|
||||
default_enemy_prefab_3d = "res://Scenes/Actors/Generic_Enemy_FSM_3D.tscn"
|
||||
weapon_dialog_size = Vector2i(750, 950)
|
||||
bullet_dialog_size = Vector2i(750, 850)
|
||||
item_dialog_size = Vector2i(750, 850)
|
||||
enemy_dialog_size = Vector2i(750, 950)
|
||||
settings_dialog_size = Vector2i(600, 600)
|
||||
weapon_dialog_position = Vector2i.ZERO
|
||||
bullet_dialog_position = Vector2i.ZERO
|
||||
item_dialog_position = Vector2i.ZERO
|
||||
enemy_dialog_position = Vector2i.ZERO
|
||||
settings_dialog_position = Vector2i.ZERO
|
||||
weapon_viewer_filter = ""
|
||||
bullet_viewer_filter = ""
|
||||
item_viewer_filter = ""
|
||||
enemy_viewer_filter = ""
|
||||
save_settings()
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue