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https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-21 13:53:47 +00:00
Add enemy creation and viewer functionality with filtering options
This commit is contained in:
parent
e735060f93
commit
18683c0680
32 changed files with 1009 additions and 411 deletions
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@ -1,5 +1,5 @@
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@tool
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extends PanelContainer
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extends BaseViewer
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# Displays all items from the ItemsDatabase in a grid format
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# Shows sprite, name, and item type badge
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@ -10,13 +10,8 @@ signal duplicate_item_requested(item_data: Dictionary)
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signal item_deleted(item_name: String, item_path: String)
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signal item_duplication_started(item_name: String)
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var _editor_interface: EditorInterface
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var _grid_container: HFlowContainer
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var _items_database_path := "res://Resources/ItemsDatabase.tres"
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var _show_2d_checkbox: CheckBox
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var _show_3d_checkbox: CheckBox
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var _show_neither_checkbox: CheckBox
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var _dock: PanelContainer
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const SETTING_SHOW_2D = "weapon_creator/item_filter_show_2d"
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const SETTING_SHOW_3D = "weapon_creator/item_filter_show_3d"
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@ -57,90 +52,49 @@ const ITEM_TYPE_NAMES = [
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"KeyItem"
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]
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func setup(editor_interface: EditorInterface, dock: PanelContainer = null) -> void:
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_editor_interface = editor_interface
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_dock = dock
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if _show_2d_checkbox:
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_show_2d_checkbox.button_pressed = _load_filter_setting(SETTING_SHOW_2D, true)
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if _show_3d_checkbox:
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_show_3d_checkbox.button_pressed = _load_filter_setting(SETTING_SHOW_3D, true)
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if _show_neither_checkbox:
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_show_neither_checkbox.button_pressed = _load_filter_setting(SETTING_SHOW_NEITHER, true)
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refresh_items()
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func _supports_2d_3d_filter() -> bool:
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return true
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func _ready() -> void:
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_build_ui()
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refresh_items()
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func _get_filter_setting_2d_key() -> String:
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return SETTING_SHOW_2D
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func _get_filter_setting_3d_key() -> String:
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return SETTING_SHOW_3D
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# Override to add the "Neither" checkbox
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func _build_ui() -> void:
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var margin = MarginContainer.new()
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margin.add_theme_constant_override("margin_left", 8)
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margin.add_theme_constant_override("margin_top", 8)
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margin.add_theme_constant_override("margin_right", 8)
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margin.add_theme_constant_override("margin_bottom", 8)
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add_child(margin)
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super._build_ui()
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var vbox = VBoxContainer.new()
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vbox.add_theme_constant_override("separation", 8)
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margin.add_child(vbox)
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# Find the header_hbox and add the Neither checkbox after 3D checkbox
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var margin = get_child(0) as MarginContainer
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var vbox = margin.get_child(0) as VBoxContainer
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var header_hbox = vbox.get_child(0) as HBoxContainer
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var header_hbox = HBoxContainer.new()
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vbox.add_child(header_hbox)
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# The refresh button is the last child, so insert before it
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var refresh_button = header_hbox.get_child(header_hbox.get_child_count() - 1)
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_show_neither_checkbox = CheckBox.new()
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_show_neither_checkbox.text = "Neither"
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_show_neither_checkbox.button_pressed = _load_filter_setting(SETTING_SHOW_NEITHER, true)
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_show_neither_checkbox.toggled.connect(_on_filter_changed)
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_show_neither_checkbox.tooltip_text = "Show items that don't have 2D or 3D properties set"
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header_hbox.add_child(_show_neither_checkbox)
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header_hbox.move_child(_show_neither_checkbox, header_hbox.get_child_count() - 2)
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func _build_header_buttons(header_hbox: HBoxContainer) -> void:
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var create_button = Button.new()
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create_button.text = "Create Item"
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create_button.pressed.connect(_on_create_item_pressed)
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header_hbox.add_child(create_button)
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var spacer = Control.new()
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spacer.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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header_hbox.add_child(spacer)
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_show_2d_checkbox = CheckBox.new()
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_show_2d_checkbox.text = "2D"
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_show_2d_checkbox.button_pressed = true
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_show_2d_checkbox.toggled.connect(_on_filter_changed)
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header_hbox.add_child(_show_2d_checkbox)
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_show_3d_checkbox = CheckBox.new()
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_show_3d_checkbox.text = "3D"
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_show_3d_checkbox.button_pressed = true
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_show_3d_checkbox.toggled.connect(_on_filter_changed)
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header_hbox.add_child(_show_3d_checkbox)
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_show_neither_checkbox = CheckBox.new()
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_show_neither_checkbox.text = "Neither"
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_show_neither_checkbox.button_pressed = true
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_show_neither_checkbox.toggled.connect(_on_filter_changed)
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_show_neither_checkbox.tooltip_text = "Show items that don't have 2D or 3D properties set"
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header_hbox.add_child(_show_neither_checkbox)
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var refresh_button = Button.new()
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refresh_button.text = "Refresh"
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refresh_button.pressed.connect(refresh_items)
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header_hbox.add_child(refresh_button)
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vbox.add_child(HSeparator.new())
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var scroll = ScrollContainer.new()
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scroll.size_flags_vertical = Control.SIZE_EXPAND_FILL
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scroll.horizontal_scroll_mode = ScrollContainer.SCROLL_MODE_DISABLED
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vbox.add_child(scroll)
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_grid_container = HFlowContainer.new()
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_grid_container.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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_grid_container.add_theme_constant_override("h_separation", 8)
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_grid_container.add_theme_constant_override("v_separation", 8)
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scroll.add_child(_grid_container)
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func refresh_items() -> void:
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if not _grid_container:
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return
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func setup(editor_interface: EditorInterface, dock: PanelContainer = null) -> void:
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super.setup(editor_interface, dock)
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for child in _grid_container.get_children():
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child.queue_free()
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if _show_neither_checkbox:
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_show_neither_checkbox.button_pressed = _load_filter_setting(SETTING_SHOW_NEITHER, true)
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func refresh() -> void:
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_clear_grid()
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if not ResourceLoader.exists(_items_database_path):
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_add_error_label("ItemsDatabase not found at: " + _items_database_path)
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@ -156,8 +110,8 @@ func refresh_items() -> void:
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_add_error_label("No LootItems found in database")
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return
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var show_2d = _show_2d_checkbox == null or _show_2d_checkbox.button_pressed
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var show_3d = _show_3d_checkbox == null or _show_3d_checkbox.button_pressed
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var show_2d = _should_show_2d()
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var show_3d = _should_show_3d()
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var show_neither = _show_neither_checkbox == null or _show_neither_checkbox.button_pressed
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var item_count = 0
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@ -180,7 +134,7 @@ func refresh_items() -> void:
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item_count += 1
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if item_count == 0:
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_add_error_label("No items match the current filter")
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_add_info_label("No items match current filters")
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func _item_has_2d(loot_item: Resource) -> bool:
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var weapon_data = loot_item.get("WeaponData")
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@ -192,25 +146,14 @@ func _item_has_3d(loot_item: Resource) -> bool:
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var drop_scene_3d = loot_item.get("DropScenePath3D")
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return weapon_data_3d != null or (drop_scene_3d != null and drop_scene_3d != "")
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func _on_filter_changed(_toggled: bool) -> void:
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_save_filter_settings()
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refresh_items()
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func _load_filter_setting(key: String, default_value: bool) -> bool:
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if not _editor_interface:
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return default_value
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var editor_settings = _editor_interface.get_editor_settings()
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if editor_settings and editor_settings.has_setting(key):
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return editor_settings.get_setting(key)
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return default_value
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# Override to save the Neither checkbox setting
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func _save_filter_settings() -> void:
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super._save_filter_settings()
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if not _editor_interface:
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return
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var editor_settings = _editor_interface.get_editor_settings()
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if editor_settings:
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editor_settings.set_setting(SETTING_SHOW_2D, _show_2d_checkbox.button_pressed)
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editor_settings.set_setting(SETTING_SHOW_3D, _show_3d_checkbox.button_pressed)
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if editor_settings and _show_neither_checkbox:
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editor_settings.set_setting(SETTING_SHOW_NEITHER, _show_neither_checkbox.button_pressed)
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func _create_item_tile(loot_item: Resource, has_2d: bool, has_3d: bool) -> void:
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@ -416,10 +359,9 @@ func _duplicate_item(loot_item: Resource) -> void:
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var item_name = loot_item.get("ItemName") if loot_item else "Unknown"
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if _dock:
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_dock.call("add_log", "=== Duplicating Item ===", Color.CYAN)
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_dock.call("add_log", "Source: " + item_name, Color.CYAN)
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_dock.call("add_log", "Opening creation dialog with prefilled data...", Color.CYAN)
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_log_to_dock("=== Duplicating Item ===", Color.CYAN)
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_log_to_dock("Source: " + item_name, Color.CYAN)
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_log_to_dock("Opening creation dialog with prefilled data...", Color.CYAN)
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print("Duplicating item: ", item_name)
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@ -454,7 +396,7 @@ func _duplicate_item(loot_item: Resource) -> void:
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func _on_duplicate_item_confirmed(item_data: Dictionary) -> void:
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duplicate_item_requested.emit(item_data)
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get_tree().create_timer(0.5).timeout.connect(refresh_items)
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get_tree().create_timer(0.5).timeout.connect(refresh)
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func _copy_item_resource_path(loot_item: Resource) -> void:
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if loot_item and loot_item.resource_path:
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@ -540,14 +482,7 @@ func _perform_delete(loot_item: Resource, dialog: ConfirmationDialog) -> void:
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_dock.call("add_log", "✓ Removed from ItemsDatabase", Color.GREEN)
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_dock.call("add_log", "Note: Linked assets were NOT deleted", Color.YELLOW)
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refresh_items()
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func _add_error_label(error_message: String) -> void:
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var label = Label.new()
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label.text = error_message
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label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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label.modulate = Color.ORANGE_RED
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_grid_container.add_child(label)
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refresh()
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func _on_create_item_pressed() -> void:
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if not _editor_interface:
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