Add enemy creation and viewer functionality with filtering options

This commit is contained in:
MaddoScientisto 2026-02-26 21:58:48 +01:00
commit 18683c0680
32 changed files with 1009 additions and 411 deletions

View file

@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="EnemyResource" load_steps=6 format=3 uid="uid://ddx2b6ymqu3eo"]
[gd_resource type="Resource" script_class="EnemyResource" format=3 uid="uid://ddx2b6ymqu3eo"]
[ext_resource type="Texture2D" uid="uid://b58oxkofm64o7" path="res://ExternalMaterial/WallTurret/WallTurret_Small.png" id="1_1l6xq"]
[ext_resource type="Script" uid="uid://cq65aed620ijo" path="res://Scripts/Resources/Loot/LootDrop.cs" id="2_mc6lv"]
@ -17,16 +17,10 @@ PrefabPath = &"uid://8ab7omgqeodu"
MaxHealth = 4.0
MovementSpeed = 0.0
Weapon = ExtResource("8_ylifv")
LootDrops = Array[ExtResource("2_mc6lv")]([])
MotivationReward = 4.0
PredictPlayer = false
PlayerDetectionRange = 90.0
ViewRange = 120.0
AlarmReactRange = 150.0
PlayerDisengageRange = 200.0
StrafeSpeed = 0.0
MaxStrafeDistance = 0.0
MinStrafeDistance = 0.0
ResponseTime = 0.5
IconSprite = SubResource("AtlasTexture_mc6lv")
metadata/_custom_type_script = "uid://cd5o0ceb50jki"