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Add enemy creation and viewer functionality with filtering options
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parent
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32 changed files with 1009 additions and 411 deletions
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@ -1,4 +1,4 @@
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[gd_resource type="Resource" script_class="EnemyResource" load_steps=6 format=3 uid="uid://ddx2b6ymqu3eo"]
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[gd_resource type="Resource" script_class="EnemyResource" format=3 uid="uid://ddx2b6ymqu3eo"]
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[ext_resource type="Texture2D" uid="uid://b58oxkofm64o7" path="res://ExternalMaterial/WallTurret/WallTurret_Small.png" id="1_1l6xq"]
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[ext_resource type="Script" uid="uid://cq65aed620ijo" path="res://Scripts/Resources/Loot/LootDrop.cs" id="2_mc6lv"]
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@ -17,16 +17,10 @@ PrefabPath = &"uid://8ab7omgqeodu"
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MaxHealth = 4.0
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MovementSpeed = 0.0
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Weapon = ExtResource("8_ylifv")
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LootDrops = Array[ExtResource("2_mc6lv")]([])
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MotivationReward = 4.0
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PredictPlayer = false
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PlayerDetectionRange = 90.0
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ViewRange = 120.0
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AlarmReactRange = 150.0
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PlayerDisengageRange = 200.0
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StrafeSpeed = 0.0
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MaxStrafeDistance = 0.0
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MinStrafeDistance = 0.0
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ResponseTime = 0.5
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IconSprite = SubResource("AtlasTexture_mc6lv")
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metadata/_custom_type_script = "uid://cd5o0ceb50jki"
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