Add enemy creation and viewer functionality with filtering options

This commit is contained in:
MaddoScientisto 2026-02-26 21:58:48 +01:00
commit 18683c0680
32 changed files with 1009 additions and 411 deletions

View file

@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="EnemyResource" load_steps=6 format=3 uid="uid://ysd6wl2gmdhn"]
[gd_resource type="Resource" script_class="EnemyResource" format=3 uid="uid://ysd6wl2gmdhn"]
[ext_resource type="Texture2D" uid="uid://c2seclmhd5yt3" path="res://Sprites/Actors/Cannon3D.png" id="1_gkmvt"]
[ext_resource type="Script" uid="uid://cq65aed620ijo" path="res://Scripts/Resources/Loot/LootDrop.cs" id="1_sma76"]
@ -17,7 +17,6 @@ PrefabPath = &"res://Scenes/Actors/Turret360.tscn"
MaxHealth = 20.0
MovementSpeed = 0.0
Weapon = ExtResource("1_yap8t")
LootDrops = Array[ExtResource("1_sma76")]([])
AlarmReactRange = 200.0
PlayerDisengageRange = 500.0
StrafeSpeed = 0.0