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Add enemy creation and viewer functionality with filtering options
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32 changed files with 1009 additions and 411 deletions
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@ -1,4 +1,4 @@
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[gd_resource type="Resource" script_class="EnemyResource" load_steps=6 format=3 uid="uid://cfdvg162u65sr"]
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[gd_resource type="Resource" script_class="EnemyResource" format=3 uid="uid://cfdvg162u65sr"]
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[ext_resource type="Texture2D" uid="uid://hukxr2e63gky" path="res://Sprites/Actors/Robot3.png" id="1_bdpjc"]
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[ext_resource type="Script" uid="uid://cq65aed620ijo" path="res://Scripts/Resources/Loot/LootDrop.cs" id="1_f3huq"]
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@ -17,7 +17,6 @@ PrefabPath = &"uid://dky13otbks8cm"
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MaxHealth = 16.0
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MovementSpeed = 38.0
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Weapon = ExtResource("2_f3huq")
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LootDrops = Array[ExtResource("1_f3huq")]([])
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AlarmReactRange = 200.0
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PlayerDisengageRange = 500.0
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MaxStrafeDistance = 0.0
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