Add enemy creation and viewer functionality with filtering options

This commit is contained in:
MaddoScientisto 2026-02-26 21:58:48 +01:00
commit 18683c0680
32 changed files with 1009 additions and 411 deletions

View file

@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="EnemyResource" load_steps=6 format=3 uid="uid://cfdvg162u65sr"]
[gd_resource type="Resource" script_class="EnemyResource" format=3 uid="uid://cfdvg162u65sr"]
[ext_resource type="Texture2D" uid="uid://hukxr2e63gky" path="res://Sprites/Actors/Robot3.png" id="1_bdpjc"]
[ext_resource type="Script" uid="uid://cq65aed620ijo" path="res://Scripts/Resources/Loot/LootDrop.cs" id="1_f3huq"]
@ -17,7 +17,6 @@ PrefabPath = &"uid://dky13otbks8cm"
MaxHealth = 16.0
MovementSpeed = 38.0
Weapon = ExtResource("2_f3huq")
LootDrops = Array[ExtResource("1_f3huq")]([])
AlarmReactRange = 200.0
PlayerDisengageRange = 500.0
MaxStrafeDistance = 0.0