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Add enemy creation and viewer functionality with filtering options
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32 changed files with 1009 additions and 411 deletions
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@ -1,4 +1,4 @@
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[gd_resource type="Resource" script_class="EnemyResource" load_steps=10 format=3 uid="uid://1jtogtbjk2r5"]
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[gd_resource type="Resource" script_class="EnemyResource" format=3 uid="uid://1jtogtbjk2r5"]
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[ext_resource type="Texture2D" uid="uid://bbdrws471xslc" path="res://Sprites/Actors/Rumia-world.png" id="1_6mall"]
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[ext_resource type="Script" uid="uid://cq65aed620ijo" path="res://Scripts/Resources/Loot/LootDrop.cs" id="1_ibtcs"]
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@ -41,19 +41,7 @@ EnemyName = &"Rumia"
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EnemyKey = &"RUMIA"
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PrefabPath = &"uid://d2xmlov4ee2fc"
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MaxHealth = 500.0
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MovementSpeed = 20.0
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Weapon = ExtResource("2_xjekt")
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LootDrops = Array[ExtResource("1_ibtcs")]([])
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MotivationReward = 4.0
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PredictPlayer = false
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PlayerDetectionRange = 90.0
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ViewRange = 120.0
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AlarmReactRange = 0.0
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PlayerDisengageRange = 0.0
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StrafeSpeed = 25.0
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MaxStrafeDistance = 64.0
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MinStrafeDistance = 16.0
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ResponseTime = 0.5
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AnimationFrames = SubResource("SpriteFrames_v6t43")
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BossScript = ExtResource("1_xjekt")
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metadata/_custom_type_script = "uid://cd5o0ceb50jki"
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