Add enemy creation and viewer functionality with filtering options

This commit is contained in:
MaddoScientisto 2026-02-26 21:58:48 +01:00
commit 18683c0680
32 changed files with 1009 additions and 411 deletions

View file

@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="EnemyResource" load_steps=10 format=3 uid="uid://1jtogtbjk2r5"]
[gd_resource type="Resource" script_class="EnemyResource" format=3 uid="uid://1jtogtbjk2r5"]
[ext_resource type="Texture2D" uid="uid://bbdrws471xslc" path="res://Sprites/Actors/Rumia-world.png" id="1_6mall"]
[ext_resource type="Script" uid="uid://cq65aed620ijo" path="res://Scripts/Resources/Loot/LootDrop.cs" id="1_ibtcs"]
@ -41,19 +41,7 @@ EnemyName = &"Rumia"
EnemyKey = &"RUMIA"
PrefabPath = &"uid://d2xmlov4ee2fc"
MaxHealth = 500.0
MovementSpeed = 20.0
Weapon = ExtResource("2_xjekt")
LootDrops = Array[ExtResource("1_ibtcs")]([])
MotivationReward = 4.0
PredictPlayer = false
PlayerDetectionRange = 90.0
ViewRange = 120.0
AlarmReactRange = 0.0
PlayerDisengageRange = 0.0
StrafeSpeed = 25.0
MaxStrafeDistance = 64.0
MinStrafeDistance = 16.0
ResponseTime = 0.5
AnimationFrames = SubResource("SpriteFrames_v6t43")
BossScript = ExtResource("1_xjekt")
metadata/_custom_type_script = "uid://cd5o0ceb50jki"