Add enemy creation and viewer functionality with filtering options

This commit is contained in:
MaddoScientisto 2026-02-26 21:58:48 +01:00
commit 18683c0680
32 changed files with 1009 additions and 411 deletions

View file

@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="EnemyResource" load_steps=6 format=3 uid="uid://ij73f6irjcjg"]
[gd_resource type="Resource" script_class="EnemyResource" format=3 uid="uid://ij73f6irjcjg"]
[ext_resource type="Script" uid="uid://cq65aed620ijo" path="res://Scripts/Resources/Loot/LootDrop.cs" id="1_76vce"]
[ext_resource type="Resource" uid="uid://cdfmedtgp2rcn" path="res://Resources/Weapons/EnemyWeapon.tres" id="1_bpaea"]
@ -15,17 +15,10 @@ EnemyName = &"Robot 2"
EnemyKey = &"ROBOT_2"
PrefabPath = &"res://Scenes/Actors/RoamingSusan.tscn"
MaxHealth = 10.0
MovementSpeed = 20.0
Weapon = ExtResource("1_bpaea")
LootDrops = Array[ExtResource("1_76vce")]([])
MotivationReward = 4.0
PlayerDetectionRange = 90.0
ViewRange = 120.0
AlarmReactRange = 200.0
PlayerDisengageRange = 500.0
StrafeSpeed = 25.0
MaxStrafeDistance = 16.0
MinStrafeDistance = 8.0
ResponseTime = 0.5
IconSprite = SubResource("AtlasTexture_x043l")
metadata/_custom_type_script = "uid://cd5o0ceb50jki"