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Add enemy creation and viewer functionality with filtering options
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32 changed files with 1009 additions and 411 deletions
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@ -1,4 +1,4 @@
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[gd_resource type="Resource" script_class="EnemyResource" load_steps=6 format=3 uid="uid://ij73f6irjcjg"]
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[gd_resource type="Resource" script_class="EnemyResource" format=3 uid="uid://ij73f6irjcjg"]
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[ext_resource type="Script" uid="uid://cq65aed620ijo" path="res://Scripts/Resources/Loot/LootDrop.cs" id="1_76vce"]
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[ext_resource type="Resource" uid="uid://cdfmedtgp2rcn" path="res://Resources/Weapons/EnemyWeapon.tres" id="1_bpaea"]
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@ -15,17 +15,10 @@ EnemyName = &"Robot 2"
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EnemyKey = &"ROBOT_2"
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PrefabPath = &"res://Scenes/Actors/RoamingSusan.tscn"
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MaxHealth = 10.0
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MovementSpeed = 20.0
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Weapon = ExtResource("1_bpaea")
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LootDrops = Array[ExtResource("1_76vce")]([])
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MotivationReward = 4.0
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PlayerDetectionRange = 90.0
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ViewRange = 120.0
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AlarmReactRange = 200.0
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PlayerDisengageRange = 500.0
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StrafeSpeed = 25.0
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MaxStrafeDistance = 16.0
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MinStrafeDistance = 8.0
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ResponseTime = 0.5
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IconSprite = SubResource("AtlasTexture_x043l")
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metadata/_custom_type_script = "uid://cd5o0ceb50jki"
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