Add enemy creation and viewer functionality with filtering options

This commit is contained in:
MaddoScientisto 2026-02-26 21:58:48 +01:00
commit 18683c0680
32 changed files with 1009 additions and 411 deletions

View file

@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="EnemyResource" load_steps=8 format=3 uid="uid://bqdvyxs8sj3qa"]
[gd_resource type="Resource" script_class="EnemyResource" format=3 uid="uid://bqdvyxs8sj3qa"]
[ext_resource type="Resource" uid="uid://dlhe7by67eu4v" path="res://Resources/BossPhases/Reimu/Reimu_Boss_Script.tres" id="1_amg33"]
[ext_resource type="SpriteFrames" uid="uid://dpaxpwb2himus" path="res://Resources/Sprites/Reimu_Boss.tres" id="1_gjra5"]
@ -18,7 +18,6 @@ EnemyKey = &"REIMU"
PrefabPath = &"uid://d2xmlov4ee2fc"
MaxHealth = 500.0
Weapon = ExtResource("2_amg33")
LootDrops = Array[ExtResource("4_h8i14")]([])
IconSprite = SubResource("AtlasTexture_gdgx5")
AnimationFrames = ExtResource("1_gjra5")
BossScript = ExtResource("1_amg33")