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Add enemy creation and viewer functionality with filtering options
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32 changed files with 1009 additions and 411 deletions
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@ -1,4 +1,4 @@
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[gd_resource type="Resource" script_class="EnemyResource" load_steps=8 format=3 uid="uid://bqdvyxs8sj3qa"]
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[gd_resource type="Resource" script_class="EnemyResource" format=3 uid="uid://bqdvyxs8sj3qa"]
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[ext_resource type="Resource" uid="uid://dlhe7by67eu4v" path="res://Resources/BossPhases/Reimu/Reimu_Boss_Script.tres" id="1_amg33"]
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[ext_resource type="SpriteFrames" uid="uid://dpaxpwb2himus" path="res://Resources/Sprites/Reimu_Boss.tres" id="1_gjra5"]
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@ -18,7 +18,6 @@ EnemyKey = &"REIMU"
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PrefabPath = &"uid://d2xmlov4ee2fc"
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MaxHealth = 500.0
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Weapon = ExtResource("2_amg33")
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LootDrops = Array[ExtResource("4_h8i14")]([])
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IconSprite = SubResource("AtlasTexture_gdgx5")
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AnimationFrames = ExtResource("1_gjra5")
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BossScript = ExtResource("1_amg33")
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