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Add enemy creation and viewer functionality with filtering options
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32 changed files with 1009 additions and 411 deletions
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@ -1,4 +1,4 @@
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[gd_resource type="Resource" script_class="EnemyResource" load_steps=6 format=3 uid="uid://ng3lpe8ifbsn"]
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[gd_resource type="Resource" script_class="EnemyResource" format=3 uid="uid://ng3lpe8ifbsn"]
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[ext_resource type="Texture2D" uid="uid://p6cs703f5m3n" path="res://ExternalMaterial/RoboBoss/RoboBoss.png" id="1_bmkgj"]
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[ext_resource type="Script" uid="uid://cq65aed620ijo" path="res://Scripts/Resources/Loot/LootDrop.cs" id="2_3teuq"]
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@ -17,16 +17,9 @@ PrefabPath = &"uid://clyrne78j3f5a"
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MaxHealth = 100.0
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MovementSpeed = 40.0
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Weapon = ExtResource("8_w06jt")
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LootDrops = Array[ExtResource("2_3teuq")]([])
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MotivationReward = 100.0
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PredictPlayer = false
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PlayerDetectionRange = 90.0
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ViewRange = 120.0
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AlarmReactRange = 150.0
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PlayerDisengageRange = 500.0
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StrafeSpeed = 25.0
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MaxStrafeDistance = 32.0
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MinStrafeDistance = 16.0
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ResponseTime = 0.5
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IconSprite = SubResource("AtlasTexture_n54y5")
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metadata/_custom_type_script = "uid://cd5o0ceb50jki"
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