Add enemy creation and viewer functionality with filtering options

This commit is contained in:
MaddoScientisto 2026-02-26 21:58:48 +01:00
commit 18683c0680
32 changed files with 1009 additions and 411 deletions

View file

@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="EnemyResource" load_steps=16 format=3 uid="uid://cqfyuurvqb8m6"]
[gd_resource type="Resource" script_class="EnemyResource" format=3 uid="uid://cqfyuurvqb8m6"]
[ext_resource type="Texture2D" uid="uid://callpd48wwnlw" path="res://Sprites/Actors/Fairy_Special.png" id="1_kekqr"]
[ext_resource type="Script" uid="uid://cq65aed620ijo" path="res://Scripts/Resources/Loot/LootDrop.cs" id="1_tf7s2"]
@ -53,15 +53,9 @@ MaxHealth = 12.0
MovementSpeed = 30.0
Weapon = ExtResource("7_tf7s2")
LootDrops = Array[ExtResource("1_tf7s2")]([SubResource("Resource_c8nix"), SubResource("Resource_gs2l3"), SubResource("Resource_sqnvg"), SubResource("Resource_5tyar"), SubResource("Resource_48xq6")])
MotivationReward = 4.0
PredictPlayer = false
PlayerDetectionRange = 90.0
ViewRange = 120.0
AlarmReactRange = 150.0
PlayerDisengageRange = 200.0
StrafeSpeed = 25.0
MaxStrafeDistance = 16.0
MinStrafeDistance = 8.0
ResponseTime = 0.5
IconSprite = SubResource("AtlasTexture_c0hok")
metadata/_custom_type_script = "uid://cd5o0ceb50jki"