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Add enemy creation and viewer functionality with filtering options
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32 changed files with 1009 additions and 411 deletions
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@ -1,4 +1,4 @@
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[gd_resource type="Resource" script_class="EnemyResource" load_steps=16 format=3 uid="uid://cqfyuurvqb8m6"]
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[gd_resource type="Resource" script_class="EnemyResource" format=3 uid="uid://cqfyuurvqb8m6"]
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[ext_resource type="Texture2D" uid="uid://callpd48wwnlw" path="res://Sprites/Actors/Fairy_Special.png" id="1_kekqr"]
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[ext_resource type="Script" uid="uid://cq65aed620ijo" path="res://Scripts/Resources/Loot/LootDrop.cs" id="1_tf7s2"]
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@ -53,15 +53,9 @@ MaxHealth = 12.0
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MovementSpeed = 30.0
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Weapon = ExtResource("7_tf7s2")
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LootDrops = Array[ExtResource("1_tf7s2")]([SubResource("Resource_c8nix"), SubResource("Resource_gs2l3"), SubResource("Resource_sqnvg"), SubResource("Resource_5tyar"), SubResource("Resource_48xq6")])
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MotivationReward = 4.0
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PredictPlayer = false
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PlayerDetectionRange = 90.0
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ViewRange = 120.0
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AlarmReactRange = 150.0
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PlayerDisengageRange = 200.0
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StrafeSpeed = 25.0
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MaxStrafeDistance = 16.0
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MinStrafeDistance = 8.0
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ResponseTime = 0.5
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IconSprite = SubResource("AtlasTexture_c0hok")
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metadata/_custom_type_script = "uid://cd5o0ceb50jki"
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