Death animations and spawner

This commit is contained in:
Marco 2025-02-23 19:19:12 +01:00
commit 16b7d936c9
13 changed files with 286 additions and 11 deletions

View file

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using Cirno.Scripts.Activables;
using Godot;
namespace Cirno.Scripts.Actors;
public partial class AlarmTeleporterActorSpawner : ActorSpawner
{
private AlarmManager _alarmManager;
[Export]
public Teleporter Teleporter { get; private set; }
[Export]
public float ActivationRange { get; private set; }
public override void _Ready()
{
_alarmManager = this.GetAlarmManager();
_alarmManager.AlarmEnabled += AlarmManagerOnAlarmEnabled;
}
private void AlarmManagerOnAlarmEnabled(Vector2 location)
{
if (!(location.DistanceTo(this.GlobalPosition) <= ActivationRange)) return;
Teleporter?.FireParticles();
Spawn();
}
}