Chest animation, alarm box entity

This commit is contained in:
Marco 2025-06-24 15:00:27 +02:00
commit 164c186201
25 changed files with 177 additions and 23 deletions

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using Godot;
namespace Cirno.Scripts.Interactables;
[Tool]
public partial class AlarmBox3D : Interactable3D
{
private AudioStreamPlayer _activationSound;
private readonly string _activationSoundName = "ActivationSound";
[Signal] public delegate void OnActivatedEventHandler(ActivationType activationType);
public override void _Ready()
{
if (Engine.IsEditorHint()) return;
_activationSound = GetNodeOrNull<AudioStreamPlayer>(_activationSoundName);
if (AlarmManager.Instance is not null)
{
AlarmManager.Instance.AlarmEnabled3D += OnAlarmEnabled3D;
}
}
private void OnAlarmEnabled3D(Vector3 location)
{
// TODO: set animation, make blinky
GD.Print($"Enabled alarm in box {this.Name}");
}
public override bool Activate(ActivationType activationType = ActivationType.Toggle)
{
EmitSignal(SignalName.OnActivated, (int)activationType);
if (AlarmManager.Instance is not null)
{
_activationSound.Play();
AlarmManager.Instance.DisableAlarm();
}
return true;
}
}

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uid://dxhf1twoxf4j0