Mapping and tiles

This commit is contained in:
Marco 2025-05-26 17:58:56 +02:00
commit 1538a15f4c
6 changed files with 38 additions and 12 deletions

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@ -12,7 +12,8 @@ RoomName = &"TestMapLab 2x1"
Type = 1
ScenePath = &"uid://bon3ay27r54tw"
Size = Vector2i(2, 1)
StartShrouded = true
DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])
SpawnableEnemies = Array[Object]([ExtResource("1_85eyw"), ExtResource("2_dduxp"), ExtResource("3_7y8b1"), ExtResource("4_wwjbl")])
DoorDirections = 30
DoorDirections = 24
metadata/_custom_type_script = "uid://bl2ne8w12e3a"

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@ -1,4 +1,4 @@
[gd_scene load_steps=30 format=4 uid="uid://24wh7h2dbljf"]
[gd_scene load_steps=29 format=4 uid="uid://24wh7h2dbljf"]
[ext_resource type="Script" uid="uid://b2j00riayxkit" path="res://Scripts/Controllers/RogueliteRoom.cs" id="1_vhsym"]
[ext_resource type="Resource" uid="uid://dn3ai56rrxfnk" path="res://Resources/RogueliteMaps/Beginner1.tres" id="2_vhsym"]
@ -23,7 +23,6 @@
[ext_resource type="Resource" uid="uid://diqm2ju0xakkt" path="res://Resources/Items/Yin_Yang_Ammo.tres" id="19_ii24s"]
[ext_resource type="Resource" uid="uid://cfod8kephnio6" path="res://Resources/Items/Nuclear_Ammo_Pickup.tres" id="20_15ruc"]
[ext_resource type="Resource" uid="uid://ct1fa2huvy34n" path="res://Resources/Items/Ammo1.tres" id="21_5uxd1"]
[ext_resource type="PackedScene" uid="uid://8ab7omgqeodu" path="res://Scenes/Actors/Wall_Turret.tscn" id="23_5uxd1"]
[ext_resource type="Script" uid="uid://cqoqovfvk83wn" path="res://Scripts/Actors/ItemMarker.cs" id="25_5uxd1"]
[ext_resource type="Resource" uid="uid://ckfqrq8a0uj1t" path="res://Resources/Items/LaserWeapon.tres" id="26_iyfx3"]
@ -87,9 +86,6 @@ text = "Press Q to freeze enemy bullets
(uses 5 shield charges)"
label_settings = ExtResource("14_c0yr1")
[node name="WallTurret" parent="Actors" instance=ExtResource("23_5uxd1")]
position = Vector2(256, 45)
[node name="EnemySpawners" type="Node2D" parent="."]
[node name="PlayerEnterDetector" type="Area2D" parent="."]

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