Mappable switches

This commit is contained in:
Marco 2025-06-18 12:18:45 +02:00
commit 1454e55629
6 changed files with 165 additions and 7 deletions

View file

@ -4,8 +4,10 @@ using Godot.Collections;
namespace Cirno.Scripts.Interactables;
[Tool]
public partial class Switch3D : Interactable3D
{
[Export] public string TargetGroup { get; private set; }
[Export] public Node Target { get; set; }
[Export] public Array<Node> Targets { get; private set; } = [];
[Export] public ActivationType ActivationType { get; set; } = ActivationType.Toggle;
@ -19,9 +21,18 @@ public partial class Switch3D : Interactable3D
public override void _Ready()
{
if (Engine.IsEditorHint()) return;
_activationSound = GetNodeOrNull<AudioStreamPlayer>(_activationSoundName);
}
public void _func_godot_apply_properties(Dictionary<string, string> props)
{
TargetGroup = props["target"];
//TargetFunc = props["targetfunc"];
//TargetName = props["targetname"];
}
public override bool Activate(ActivationType activationType = ActivationType.Toggle)
{
var activationTypeToUse = activationType is ActivationType.Use ? ActivationType : activationType;
@ -34,6 +45,11 @@ public partial class Switch3D : Interactable3D
// Compatibility for old single system
bool success = ActivateTarget(Target, activationTypeToUse);
if (!string.IsNullOrWhiteSpace(TargetGroup))
{
UseTargets(this, TargetGroup);
}
return Targets.Aggregate(success, (current, target) => ActivateTarget(target, activationTypeToUse) | success);
}
@ -43,4 +59,20 @@ public partial class Switch3D : Interactable3D
activable?.Activate(activationType);
return true;
}
private void UseTargets(Node activator, string target)
{
GD.Print($"Trying to use targets called: {target}");
var targetList = GetTree().GetNodesInGroup(target);
foreach (var t in targetList)
{
//string f;
GD.Print($"Trying to use {t.Name}");
if (t is IActivable activable)
{
GD.Print($"Activating {t.Name}");
activable.Toggle();
}
}
}
}