Mappable switches

This commit is contained in:
Marco 2025-06-18 12:18:45 +02:00
commit 1454e55629
6 changed files with 165 additions and 7 deletions

View file

@ -1,7 +1,8 @@
[gd_resource type="Resource" script_class="FuncGodotFGDModelPointClass" load_steps=4 format=3 uid="uid://ceio7tm5eopbb"]
[gd_resource type="Resource" script_class="FuncGodotFGDModelPointClass" load_steps=5 format=3 uid="uid://ceio7tm5eopbb"]
[ext_resource type="Resource" uid="uid://5bc1qysixhmh" path="res://3D/TrenchBroom/EntityDefinitions/base/actor_base.tres" id="1_5ms1a"]
[ext_resource type="PackedScene" uid="uid://du6hlcoq0iip4" path="res://3D/Scenes/Props/control_pad_3d.tscn" id="2_5ms1a"]
[ext_resource type="Resource" uid="uid://kerywjgft7vh" path="res://3D/TrenchBroom/EntityDefinitions/base/target_base.tres" id="2_65tcb"]
[ext_resource type="Script" uid="uid://dkmyelig23ub5" path="res://addons/func_godot/src/fgd/func_godot_fgd_model_point_class.gd" id="3_y02cg"]
[resource]
@ -14,15 +15,15 @@ generate_gd_ignore_file = false
scene_file = ExtResource("2_5ms1a")
apply_rotation_on_map_build = true
apply_scale_on_map_build = false
classname = "actor_vendingmachine"
description = "Vending Machine"
classname = "actor_controlpad"
description = "Control Pad"
func_godot_internal = false
base_classes = Array[Resource]([ExtResource("1_5ms1a")])
base_classes = Array[Resource]([ExtResource("1_5ms1a"), ExtResource("2_65tcb")])
class_properties = {}
class_property_descriptions = {}
auto_apply_to_matching_node_properties = false
meta_properties = {
"size": AABB(-8, -8, -12, 8, 8, 12),
"size": AABB(-4, -4, -4, 4, 4, 4),
"studio": "\"3D/MapModels/actor_vendingmachine.glb\""
}
node_class = ""