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Isometric test
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806 changed files with 18966 additions and 15 deletions
187
addons/func_godot/src/util/func_godot_texture_loader.gd
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187
addons/func_godot/src/util/func_godot_texture_loader.gd
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class_name FuncGodotTextureLoader
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enum PBRSuffix {
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ALBEDO,
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NORMAL,
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METALLIC,
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ROUGHNESS,
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EMISSION,
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AO,
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HEIGHT,
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ORM
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}
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# Suffix string / Godot enum / StandardMaterial3D property
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const PBR_SUFFIX_NAMES: Dictionary = {
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PBRSuffix.ALBEDO: 'albedo',
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PBRSuffix.NORMAL: 'normal',
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PBRSuffix.METALLIC: 'metallic',
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PBRSuffix.ROUGHNESS: 'roughness',
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PBRSuffix.EMISSION: 'emission',
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PBRSuffix.AO: 'ao',
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PBRSuffix.HEIGHT: 'height',
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PBRSuffix.ORM: 'orm'
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}
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const PBR_SUFFIX_PATTERNS: Dictionary = {
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PBRSuffix.ALBEDO: '%s_albedo.%s',
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PBRSuffix.NORMAL: '%s_normal.%s',
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PBRSuffix.METALLIC: '%s_metallic.%s',
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PBRSuffix.ROUGHNESS: '%s_roughness.%s',
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PBRSuffix.EMISSION: '%s_emission.%s',
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PBRSuffix.AO: '%s_ao.%s',
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PBRSuffix.HEIGHT: '%s_height.%s',
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PBRSuffix.ORM: '%s_orm.%s'
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}
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var PBR_SUFFIX_TEXTURES: Dictionary = {
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PBRSuffix.ALBEDO: StandardMaterial3D.TEXTURE_ALBEDO,
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PBRSuffix.NORMAL: StandardMaterial3D.TEXTURE_NORMAL,
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PBRSuffix.METALLIC: StandardMaterial3D.TEXTURE_METALLIC,
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PBRSuffix.ROUGHNESS: StandardMaterial3D.TEXTURE_ROUGHNESS,
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PBRSuffix.EMISSION: StandardMaterial3D.TEXTURE_EMISSION,
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PBRSuffix.AO: StandardMaterial3D.TEXTURE_AMBIENT_OCCLUSION,
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PBRSuffix.HEIGHT: StandardMaterial3D.TEXTURE_HEIGHTMAP,
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PBRSuffix.ORM: ORMMaterial3D.TEXTURE_ORM
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}
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const PBR_SUFFIX_PROPERTIES: Dictionary = {
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PBRSuffix.NORMAL: 'normal_enabled',
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PBRSuffix.EMISSION: 'emission_enabled',
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PBRSuffix.AO: 'ao_enabled',
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PBRSuffix.HEIGHT: 'heightmap_enabled',
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}
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var map_settings: FuncGodotMapSettings = FuncGodotMapSettings.new()
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var texture_wad_resources: Array = []
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# Overrides
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func _init(new_map_settings: FuncGodotMapSettings) -> void:
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map_settings = new_map_settings
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load_texture_wad_resources()
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# Business Logic
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func load_texture_wad_resources() -> void:
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texture_wad_resources.clear()
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for texture_wad in map_settings.texture_wads:
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if texture_wad and not texture_wad in texture_wad_resources:
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texture_wad_resources.append(texture_wad)
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func load_textures(texture_list: Array) -> Dictionary:
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var texture_dict: Dictionary = {}
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for texture_name in texture_list:
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texture_dict[texture_name] = load_texture(texture_name)
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return texture_dict
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func load_texture(texture_name: String) -> Texture2D:
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# Load albedo texture if it exists
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for texture_extension in map_settings.texture_file_extensions:
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var texture_path: String = "%s/%s.%s" % [map_settings.base_texture_dir, texture_name, texture_extension]
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if ResourceLoader.exists(texture_path, "Texture2D") or ResourceLoader.exists(texture_path + ".import", "Texture2D"):
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return load(texture_path) as Texture2D
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var texture_name_lower: String = texture_name.to_lower()
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for texture_wad in texture_wad_resources:
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if texture_name_lower in texture_wad.textures:
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return texture_wad.textures[texture_name_lower]
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return load("res://addons/func_godot/textures/default_texture.png") as Texture2D
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func create_materials(texture_list: Array) -> Dictionary:
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var texture_materials: Dictionary = {}
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#prints("TEXLI", texture_list)
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for texture in texture_list:
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texture_materials[texture] = create_material(texture)
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return texture_materials
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func create_material(texture_name: String) -> Material:
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# Autoload material if it exists
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var material_dict: Dictionary = {}
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var material_path: String = "%s/%s.%s" % [map_settings.base_texture_dir, texture_name, map_settings.material_file_extension]
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if not material_path in material_dict and (FileAccess.file_exists(material_path) or FileAccess.file_exists(material_path + ".remap")):
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var loaded_material: Material = load(material_path)
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if loaded_material:
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material_dict[material_path] = loaded_material
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# If material already exists, use it
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if material_path in material_dict:
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return material_dict[material_path]
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var material: Material = null
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if map_settings.default_material:
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material = map_settings.default_material.duplicate()
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else:
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material = StandardMaterial3D.new()
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var texture: Texture2D = load_texture(texture_name)
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if not texture:
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return material
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if material is StandardMaterial3D:
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material.set_texture(StandardMaterial3D.TEXTURE_ALBEDO, texture)
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elif material is ShaderMaterial && map_settings.default_material_albedo_uniform != "":
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material.set_shader_parameter(map_settings.default_material_albedo_uniform, texture)
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elif material is ORMMaterial3D:
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material.set_texture(ORMMaterial3D.TEXTURE_ALBEDO, texture)
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var pbr_textures : Dictionary = get_pbr_textures(texture_name)
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for pbr_suffix in PBRSuffix.values():
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var suffix: int = pbr_suffix
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var tex: Texture2D = pbr_textures[suffix]
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if tex:
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if material is ShaderMaterial:
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material = StandardMaterial3D.new()
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material.set_texture(StandardMaterial3D.TEXTURE_ALBEDO, texture)
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var enable_prop: String = PBR_SUFFIX_PROPERTIES[suffix] if suffix in PBR_SUFFIX_PROPERTIES else ""
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if(enable_prop != ""):
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material.set(enable_prop, true)
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material.set_texture(PBR_SUFFIX_TEXTURES[suffix], tex)
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material_dict[material_path] = material
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if (map_settings.save_generated_materials and material
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and texture_name != map_settings.clip_texture
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and texture_name != map_settings.skip_texture
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and texture.resource_path != "res://addons/func_godot/textures/default_texture.png"):
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ResourceSaver.save(material, material_path)
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return material
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# PBR texture fetching
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func get_pbr_suffix_pattern(suffix: int) -> String:
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if not suffix in PBR_SUFFIX_NAMES:
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return ''
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var pattern_setting: String = "%s_map_pattern" % [PBR_SUFFIX_NAMES[suffix]]
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if pattern_setting in map_settings:
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return map_settings.get(pattern_setting)
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return PBR_SUFFIX_PATTERNS[suffix]
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func get_pbr_texture(texture: String, suffix: PBRSuffix) -> Texture2D:
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var texture_comps: PackedStringArray = texture.split('/')
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if texture_comps.size() == 0:
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return null
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for texture_extension in map_settings.texture_file_extensions:
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var path: String = "%s/%s/%s" % [
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map_settings.base_texture_dir,
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'/'.join(texture_comps),
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get_pbr_suffix_pattern(suffix) % [
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texture_comps[-1],
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texture_extension
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]
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]
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if(FileAccess.file_exists(path)):
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return load(path) as Texture2D
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return null
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func get_pbr_textures(texture_name: String) -> Dictionary:
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var pbr_textures: Dictionary = {}
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for pbr_suffix in PBRSuffix.values():
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pbr_textures[pbr_suffix] = get_pbr_texture(texture_name, pbr_suffix)
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return pbr_textures
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