Cleaned up intro scene player

This commit is contained in:
Marco 2025-02-25 18:17:24 +01:00
commit 12b8d4a70f

View file

@ -31,11 +31,11 @@ public partial class IntroScenePlayer : CanvasLayer
private List<TextureRect> _panels = new ();
public TextureRect CurrentPanel => _panels[_currentPanelIndex];
private double _timer = 0f;
private bool _running = false;
private bool _isEnding = false;
private void DeferredStartAnimation()
{
AnimationPlayer.Play("intro");
@ -43,31 +43,9 @@ public partial class IntroScenePlayer : CanvasLayer
public override void _Ready()
{
_timer = 0;
_running = StartRunning;
DeferredStartAnimation();
return;
foreach (var image in Images)
{
var panel = new TextureRect();
panel.Texture = image;
panel.ExpandMode = TextureRect.ExpandModeEnum.KeepSize;
panel.StretchMode = TextureRect.StretchModeEnum.KeepAspectCentered;
panel.Visible = false;
panel.SetModulate(new Color(panel.Modulate.R, panel.Modulate.G, panel.Modulate.B, 0f));
PanelsHolder.CallDeferred("add_child", panel);
_panels.Add(panel);
}
if (StartRunning)
{
Run();
}
}
public void Run()
@ -79,61 +57,18 @@ public partial class IntroScenePlayer : CanvasLayer
public override void _Process(double delta)
{
if (Input.IsAnythingPressed())
if (!_isEnding && Input.IsAnythingPressed())
{
Finished();
}
if (!_running) return;
_timer += delta;
if (_timer >= TransitionTime)
{
_timer = 0;
NextPanel();
}
}
public void NextPanel()
{
_currentPanelIndex++;
if (_currentPanelIndex >= _panels.Count)
{
_running = false;
Finished();
return;
}
_running = false;
_ = Transition();
}
private void Finished()
{
if (_isEnding) return;
_isEnding = true;
GlobalState.Instance.GotoScene(NextSceneName);
//GetTree().ChangeSceneToFile(NextSceneName);
}
private async Task Transition()
{
TextureRect previousPanel = _panels[_currentPanelIndex-1];
CurrentPanel.Visible = true;
var tween = GetTree().CreateTween();
tween.SetEase(Tween.EaseType.InOut);
tween.SetTrans(Tween.TransitionType.Linear);
tween.TweenProperty(previousPanel, "modulate:a", 0f, 1f);
tween.TweenProperty(CurrentPanel, "modulate:a", 1f, 1f);
await ToSignal(tween, "finished");
previousPanel.Visible = false;
_running = true;
}
}