Player spawning and isometric in menu

This commit is contained in:
Marco 2025-06-18 15:16:43 +02:00
commit 1229613def
10 changed files with 286 additions and 43 deletions

View file

@ -2,17 +2,17 @@
namespace Cirno.Scripts.Weapons;
public partial class WeaponSoundModule : Node2D
public partial class WeaponSoundModule : Node
{
[Export]
public Weapon Weapon { get; private set; }
[Export]
public AudioStreamPlayer2D ShootSound { get; private set; }
public AudioStreamPlayer ShootSound { get; private set; }
[Export]
public AudioStreamPlayer2D ReloadSound { get; private set; }
public AudioStreamPlayer ReloadSound { get; private set; }
[Export]
public AudioStreamPlayer2D EmptySound { get; private set; }
public AudioStreamPlayer EmptySound { get; private set; }
public override void _Ready()
{