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Player spawning and isometric in menu
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a11f25e19d
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10 changed files with 286 additions and 43 deletions
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@ -2,17 +2,17 @@
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namespace Cirno.Scripts.Weapons;
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public partial class WeaponSoundModule : Node2D
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public partial class WeaponSoundModule : Node
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{
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[Export]
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public Weapon Weapon { get; private set; }
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[Export]
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public AudioStreamPlayer2D ShootSound { get; private set; }
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public AudioStreamPlayer ShootSound { get; private set; }
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[Export]
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public AudioStreamPlayer2D ReloadSound { get; private set; }
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public AudioStreamPlayer ReloadSound { get; private set; }
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[Export]
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public AudioStreamPlayer2D EmptySound { get; private set; }
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public AudioStreamPlayer EmptySound { get; private set; }
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public override void _Ready()
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{
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