Player spawning and isometric in menu

This commit is contained in:
Marco 2025-06-18 15:16:43 +02:00
commit 1229613def
10 changed files with 286 additions and 43 deletions

View file

@ -0,0 +1,16 @@
using Godot;
namespace Cirno.Scripts.Misc;
public partial class CameraTarget3D : Marker3D
{
public override void _Ready()
{
// register with the controller
var res = GetTree().GetFirstNodeInGroup("camera_controllers");
if (res is CameraController3D cameraController)
{
cameraController.RegisterTarget(this);
}
}
}