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Player spawning and isometric in menu
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parent
a11f25e19d
commit
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10 changed files with 286 additions and 43 deletions
24
Scenes/Weapons/BaseWeapon_3D.tscn
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24
Scenes/Weapons/BaseWeapon_3D.tscn
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@ -0,0 +1,24 @@
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[gd_scene load_steps=4 format=3 uid="uid://cfgc6ik8vb08c"]
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[ext_resource type="Script" uid="uid://dutroqc0grqyv" path="res://Scripts/Weapons/Weapon3D.cs" id="1_gdxml"]
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[ext_resource type="Resource" uid="uid://b8apu0l5fm4k" path="res://Resources/Weapons/IcicleGun.tres" id="2_s6td3"]
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[ext_resource type="Texture2D" uid="uid://duwiasewxvcb5" path="res://Sprites/Items/Icicle_Gun.png" id="3_6jcxd"]
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[node name="Weapon" type="Node3D" node_paths=PackedStringArray("Muzzle", "Pivot", "Sprite")]
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script = ExtResource("1_gdxml")
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WeaponData = ExtResource("2_s6td3")
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Muzzle = NodePath("Muzzle")
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Pivot = NodePath("Pivot")
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Sprite = NodePath("Sprite3D")
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[node name="Muzzle" type="Marker3D" parent="."]
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[node name="Pivot" type="Marker3D" parent="."]
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[node name="ShootTimer" type="Timer" parent="."]
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one_shot = true
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[node name="Sprite3D" type="Sprite3D" parent="."]
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billboard = 1
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texture_filter = 0
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texture = ExtResource("3_6jcxd")
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