mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-20 15:23:47 +00:00
Updated godot version
This commit is contained in:
parent
65ce30a2a4
commit
0e83f88b08
3 changed files with 11 additions and 3 deletions
4
.vscode/launch.json
vendored
4
.vscode/launch.json
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@ -13,7 +13,7 @@
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"request": "launch",
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"request": "launch",
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"mode": "executable",
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"mode": "executable",
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"preLaunchTask": "build",
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"preLaunchTask": "build",
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"executable": "F:/Apps/Godot_v4.2.1-stable_mono_win64/Godot_v4.2.1-stable_mono_win64.exe",
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"executable": "F:/Apps/Godot_v4.2.2-stable_mono_win64/Godot_v4.2.2-stable_mono_win64.exe",
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// See which arguments are available here:
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// See which arguments are available here:
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// https://docs.godotengine.org/en/stable/getting_started/editor/command_line_tutorial.html
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// https://docs.godotengine.org/en/stable/getting_started/editor/command_line_tutorial.html
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"executableArguments": [
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"executableArguments": [
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@ -27,7 +27,7 @@
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"request": "launch",
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"request": "launch",
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"mode": "executable",
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"mode": "executable",
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"preLaunchTask": "build",
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"preLaunchTask": "build",
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"executable": "F:/Apps/Godot_v4.2.1-stable_mono_win64/Godot_v4.2.1-stable_mono_win64.exe",
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"executable": "F:/Apps/Godot_v4.2.2-stable_mono_win64/Godot_v4.2.2-stable_mono_win64.exe",
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// See which arguments are available here:
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// See which arguments are available here:
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// https://docs.godotengine.org/en/stable/getting_started/editor/command_line_tutorial.html
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// https://docs.godotengine.org/en/stable/getting_started/editor/command_line_tutorial.html
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"executableArguments": [
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"executableArguments": [
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@ -1,4 +1,4 @@
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<Project Sdk="Godot.NET.Sdk/4.2.1">
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<Project Sdk="Godot.NET.Sdk/4.2.2">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
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8
Cirno.csproj.old
Normal file
8
Cirno.csproj.old
Normal file
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@ -0,0 +1,8 @@
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<Project Sdk="Godot.NET.Sdk/4.2.1">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
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<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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</PropertyGroup>
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</Project>
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