Updated godot version

This commit is contained in:
MaddoScientisto 2024-05-01 11:51:59 +02:00
commit 0e83f88b08
3 changed files with 11 additions and 3 deletions

4
.vscode/launch.json vendored
View file

@ -13,7 +13,7 @@
"request": "launch",
"mode": "executable",
"preLaunchTask": "build",
"executable": "F:/Apps/Godot_v4.2.1-stable_mono_win64/Godot_v4.2.1-stable_mono_win64.exe",
"executable": "F:/Apps/Godot_v4.2.2-stable_mono_win64/Godot_v4.2.2-stable_mono_win64.exe",
// See which arguments are available here:
// https://docs.godotengine.org/en/stable/getting_started/editor/command_line_tutorial.html
"executableArguments": [
@ -27,7 +27,7 @@
"request": "launch",
"mode": "executable",
"preLaunchTask": "build",
"executable": "F:/Apps/Godot_v4.2.1-stable_mono_win64/Godot_v4.2.1-stable_mono_win64.exe",
"executable": "F:/Apps/Godot_v4.2.2-stable_mono_win64/Godot_v4.2.2-stable_mono_win64.exe",
// See which arguments are available here:
// https://docs.godotengine.org/en/stable/getting_started/editor/command_line_tutorial.html
"executableArguments": [

View file

@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.2.1">
<Project Sdk="Godot.NET.Sdk/4.2.2">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>

8
Cirno.csproj.old Normal file
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@ -0,0 +1,8 @@
<Project Sdk="Godot.NET.Sdk/4.2.1">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
</Project>