Test scene for new actor

This commit is contained in:
Marco 2025-02-23 17:18:48 +01:00
commit 0e15d2acba
10 changed files with 142 additions and 21 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=37 format=3 uid="uid://bqjcwxene73l2"]
[gd_scene load_steps=39 format=3 uid="uid://bqjcwxene73l2"]
[ext_resource type="Script" path="res://Scripts/Components/Actors/Actor.cs" id="1_k5cyk"]
[ext_resource type="Texture2D" uid="uid://hukxr2e63gky" path="res://Sprites/Actors/Robot3.png" id="2_wt8wl"]
@ -9,6 +9,8 @@
[ext_resource type="Script" path="res://Scripts/Components/Actors/EnemyNavigationMovement.cs" id="7_fvl12"]
[ext_resource type="Script" path="res://Scripts/Components/ProximityPlayerDetection.cs" id="8_62r5q"]
[ext_resource type="Script" path="res://Scripts/Components/Actors/ActorResourceProvider.cs" id="9_2ocwk"]
[ext_resource type="PackedScene" uid="uid://cj63k0dmk7tl1" path="res://Scenes/Weapons/enemy_weapon_base.tscn" id="10_ehu1c"]
[ext_resource type="Resource" uid="uid://cdfmedtgp2rcn" path="res://Resources/Weapons/EnemyWeapon.tres" id="11_fvpvx"]
[sub_resource type="AtlasTexture" id="AtlasTexture_spe0p"]
atlas = ExtResource("2_wt8wl")
@ -255,15 +257,16 @@ _animatedSprite = NodePath("../AnimatedSprite2D")
script = ExtResource("6_jlcsg")
Ai = 0
[node name="NavigationMovementProvider" type="Node2D" parent="." node_paths=PackedStringArray("_playerDetection")]
[node name="NavigationMovementProvider" type="Node2D" parent="." node_paths=PackedStringArray("EquippedWeapon", "_playerDetection")]
script = ExtResource("7_fvl12")
_navigationEnabled = true
CollisionMask = 81
EquippedWeapon = NodePath("../EnemyWeapon")
_playerDetection = NodePath("../PlayerDetection")
[node name="PlayerDetection" type="Area2D" parent="."]
visible = false
collision_layer = 16
collision_layer = 0
collision_mask = 2
script = ExtResource("8_62r5q")
@ -282,6 +285,9 @@ debug_path_custom_color = Color(1, 0, 0, 1)
script = ExtResource("9_2ocwk")
ResourceName = "Health"
[node name="EnemyWeapon" parent="." instance=ExtResource("10_ehu1c")]
WeaponData = ExtResource("11_fvpvx")
[connection signal="area_entered" from="PlayerDetection" to="PlayerDetection" method="_on_area_entered"]
[connection signal="area_exited" from="PlayerDetection" to="PlayerDetection" method="_on_area_exited"]
[connection signal="velocity_computed" from="NavigationAgent2D" to="NavigationMovementProvider" method="_on_navigation_agent_2d_velocity_computed"]