Upgrade to Godot 4.5.1

This commit is contained in:
MaddoScientisto 2025-12-23 14:10:42 +01:00
commit 0b9ae63f77
37 changed files with 82 additions and 17 deletions

View file

@ -1,4 +1,4 @@
/// 1.5.1
/// 1.6.0
/// ////////////////////////////////////////////////
/// THIS FILE HAS BEEN GENERATED.
/// THE CHANGES IN THIS FILE WILL BE OVERWRITTEN
@ -967,9 +967,17 @@ internal class DebugDraw3DConfig : _DebugDrawInstanceWrapper_
public DebugDraw3DConfig() : this((GodotObject)ClassDB.Instantiate("DebugDraw3DConfig")) { }
public enum CullingMode : long
{
Disabled = 0,
Rough = 1,
Precise = 2,
}
private static readonly StringName __prop_freeze_3d_render = "freeze_3d_render";
private static readonly StringName __prop_visible_instance_bounds = "visible_instance_bounds";
private static readonly StringName __prop_use_frustum_culling = "use_frustum_culling";
private static readonly StringName __prop_frustum_culling_mode = "frustum_culling_mode";
private static readonly StringName __prop_frustum_length_scale = "frustum_length_scale";
private static readonly StringName __prop_force_use_camera_from_scene = "force_use_camera_from_scene";
private static readonly StringName __prop_geometry_render_layers = "geometry_render_layers";
@ -994,6 +1002,12 @@ internal class DebugDraw3DConfig : _DebugDrawInstanceWrapper_
set => ClassDB.ClassSetProperty(Instance, __prop_use_frustum_culling, value);
}
public DebugDraw3DConfig.CullingMode FrustumCullingMode
{
get => (DebugDraw3DConfig.CullingMode)(long)ClassDB.ClassGetProperty(Instance, __prop_frustum_culling_mode);
set => ClassDB.ClassSetProperty(Instance, __prop_frustum_culling_mode, (long)value);
}
public float FrustumLengthScale
{
get => (float)ClassDB.ClassGetProperty(Instance, __prop_frustum_length_scale);
@ -1052,6 +1066,8 @@ internal class DebugDraw3DScopeConfig : _DebugDrawInstanceWrapper_, IDisposable
private static readonly StringName __get_text_outline_size = "get_text_outline_size";
private static readonly StringName __set_text_font = "set_text_font";
private static readonly StringName __get_text_font = "get_text_font";
private static readonly StringName __set_text_fixed_size = "set_text_fixed_size";
private static readonly StringName __get_text_fixed_size = "get_text_fixed_size";
// Additional custom statics
private static readonly StringName ___manual_unregister = "_manual_unregister";
@ -1461,6 +1477,46 @@ internal class DebugDraw3DScopeConfig : _DebugDrawInstanceWrapper_, IDisposable
}
}
public DebugDraw3DScopeConfig SetTextFixedSize(bool value)
{
#if !DEBUG && !FORCED_DD3D
if (_DebugDrawUtils_.IsCallEnabled)
#endif
{
#if (!DEBUG || FORCED_DD3D) || (DEBUG && !FORCED_DD3D)
return (DebugDraw3DScopeConfig)_DebugDrawUtils_.CreateWrapperFromObject((GodotObject)Instance?.Call(__set_text_fixed_size, value));
#endif
}
#if !DEBUG && !FORCED_DD3D
else
#endif
{
#if !DEBUG && !FORCED_DD3D
return default;
#endif
}
}
public bool GetTextFixedSize()
{
#if !DEBUG && !FORCED_DD3D
if (_DebugDrawUtils_.IsCallEnabled)
#endif
{
#if (!DEBUG || FORCED_DD3D) || (DEBUG && !FORCED_DD3D)
return (bool)(Instance?.Call(__get_text_fixed_size));
#endif
}
#if !DEBUG && !FORCED_DD3D
else
#endif
{
#if !DEBUG && !FORCED_DD3D
return default;
#endif
}
}
}