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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Upgrade to Godot 4.5.1
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parent
9f644c9c5c
commit
0b9ae63f77
37 changed files with 82 additions and 17 deletions
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@ -1,7 +1,7 @@
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[configuration]
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entry_symbol = "debug_draw_3d_library_init"
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compatibility_minimum = "4.2.2"
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compatibility_minimum = "4.3.0"
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reloadable = false
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[dependencies]
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@ -13,6 +13,7 @@ reloadable = false
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macos = { }
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windows.x86_64 = { }
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linux.x86_64 = { }
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linux.arm64 = { }
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; by default godot is using threads
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web.wasm32.nothreads = {}
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@ -31,6 +32,7 @@ ios = {}
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macos.template_release = { }
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windows.template_release.x86_64 = { }
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linux.template_release.x86_64 = { }
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linux.template_release.arm64 = { }
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web.template_release.wasm32.nothreads = { }
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web.template_release.wasm32 = { }
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@ -48,6 +50,7 @@ ios.template_release = {}
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macos.template_release.forced_dd3d = { }
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windows.template_release.x86_64.forced_dd3d = { }
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linux.template_release.x86_64.forced_dd3d = { }
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linux.template_release.arm64.forced_dd3d = { }
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web.template_release.wasm32.nothreads.forced_dd3d = { }
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web.template_release.wasm32.forced_dd3d = { }
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@ -62,6 +65,7 @@ ios.template_release.forced_dd3d = {}
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macos = "libs/libdd3d.macos.editor.universal.framework"
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windows.x86_64 = "libs/libdd3d.windows.editor.x86_64.dll"
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linux.x86_64 = "libs/libdd3d.linux.editor.x86_64.so"
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linux.arm64 = "libs/libdd3d.linux.editor.arm64.so"
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web.wasm32.nothreads = "libs/libdd3d.web.template_debug.wasm32.wasm"
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web.wasm32 = "libs/libdd3d.web.template_debug.wasm32.threads.wasm"
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@ -79,6 +83,7 @@ ios = "libs/libdd3d.ios.template_debug.universal.dylib"
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macos.template_release = "libs/libdd3d.macos.template_release.universal.framework"
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windows.template_release.x86_64 = "libs/libdd3d.windows.template_release.x86_64.dll"
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linux.template_release.x86_64 = "libs/libdd3d.linux.template_release.x86_64.so"
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linux.template_release.arm64 = "libs/libdd3d.linux.template_release.arm64.so"
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web.template_release.wasm32.nothreads = "libs/libdd3d.web.template_release.wasm32.wasm"
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web.template_release.wasm32 = "libs/libdd3d.web.template_release.wasm32.threads.wasm"
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@ -96,6 +101,7 @@ ios.template_release = "libs/libdd3d.ios.template_release.universal.dylib"
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macos.template_release.forced_dd3d = "libs/libdd3d.macos.template_release.universal.enabled.framework"
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windows.template_release.x86_64.forced_dd3d = "libs/libdd3d.windows.template_release.x86_64.enabled.dll"
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linux.template_release.x86_64.forced_dd3d = "libs/libdd3d.linux.template_release.x86_64.enabled.so"
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linux.template_release.arm64.forced_dd3d = "libs/libdd3d.linux.template_release.arm64.enabled.so"
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web.template_release.wasm32.nothreads.forced_dd3d = "libs/libdd3d.web.template_release.wasm32.enabled.wasm"
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web.template_release.wasm32.forced_dd3d = "libs/libdd3d.web.template_release.wasm32.threads.enabled.wasm"
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@ -112,6 +118,7 @@ ios.template_release.forced_dd3d = "libs/libdd3d.ios.template_release.universal.
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macos.double = "libs/libdd3d.macos.editor.universal.double.framework"
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windows.x86_64.double = "libs/libdd3d.windows.editor.x86_64.double.dll"
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linux.x86_64.double = "libs/libdd3d.linux.editor.x86_64.double.so"
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linux.arm64.double = "libs/libdd3d.linux.editor.arm64.double.so"
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web.wasm32.nothreads.double = "libs/libdd3d.web.template_debug.wasm32.double.wasm"
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web.wasm32.double = "libs/libdd3d.web.template_debug.wasm32.threads.double.wasm"
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@ -121,7 +128,7 @@ android.arm64.double = "libs/libdd3d.android.template_debug.arm64.double.so"
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android.x86_32.double = "libs/libdd3d.android.template_debug.x86_32.double.so"
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android.x86_64.double = "libs/libdd3d.android.template_debug.x86_64.double.so"
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ios.double = "libs/libdd3d.ios.template_debug.universal.dylib"
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ios.double = "libs/libdd3d.ios.template_debug.universal.double.dylib"
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; -------------------------------------
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; release no debug draw
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@ -129,6 +136,7 @@ ios.double = "libs/libdd3d.ios.template_debug.universal.dylib"
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macos.template_release.double = "libs/libdd3d.macos.template_release.universal.double.framework"
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windows.template_release.x86_64.double = "libs/libdd3d.windows.template_release.x86_64.double.dll"
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linux.template_release.x86_64.double = "libs/libdd3d.linux.template_release.x86_64.double.so"
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linux.template_release.arm64.double = "libs/libdd3d.linux.template_release.arm64.double.so"
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web.template_release.wasm32.nothreads.double = "libs/libdd3d.web.template_release.wasm32.double.wasm"
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web.template_release.wasm32.double = "libs/libdd3d.web.template_release.wasm32.threads.double.wasm"
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@ -146,6 +154,7 @@ ios.template_release.double = "libs/libdd3d.ios.template_release.universal.doubl
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macos.template_release.forced_dd3d.double = "libs/libdd3d.macos.template_release.universal.enabled.double.framework"
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windows.template_release.x86_64.forced_dd3d.double = "libs/libdd3d.windows.template_release.x86_64.enabled.double.dll"
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linux.template_release.x86_64.forced_dd3d.double = "libs/libdd3d.linux.template_release.x86_64.enabled.double.so"
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linux.template_release.arm64.forced_dd3d.double = "libs/libdd3d.linux.template_release.arm64.enabled.double.so"
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web.template_release.wasm32.nothreads.forced_dd3d.double = "libs/libdd3d.web.template_release.wasm32.enabled.double.wasm"
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web.template_release.wasm32.forced_dd3d.double = "libs/libdd3d.web.template_release.wasm32.threads.enabled.double.wasm"
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