Upgrade to Godot 4.5.1

This commit is contained in:
MaddoScientisto 2025-12-23 14:10:42 +01:00
commit 0b9ae63f77
37 changed files with 82 additions and 17 deletions

View file

@ -1,7 +1,7 @@
[configuration]
entry_symbol = "debug_draw_3d_library_init"
compatibility_minimum = "4.2.2"
compatibility_minimum = "4.3.0"
reloadable = false
[dependencies]
@ -13,6 +13,7 @@ reloadable = false
macos = { }
windows.x86_64 = { }
linux.x86_64 = { }
linux.arm64 = { }
; by default godot is using threads
web.wasm32.nothreads = {}
@ -31,6 +32,7 @@ ios = {}
macos.template_release = { }
windows.template_release.x86_64 = { }
linux.template_release.x86_64 = { }
linux.template_release.arm64 = { }
web.template_release.wasm32.nothreads = { }
web.template_release.wasm32 = { }
@ -48,6 +50,7 @@ ios.template_release = {}
macos.template_release.forced_dd3d = { }
windows.template_release.x86_64.forced_dd3d = { }
linux.template_release.x86_64.forced_dd3d = { }
linux.template_release.arm64.forced_dd3d = { }
web.template_release.wasm32.nothreads.forced_dd3d = { }
web.template_release.wasm32.forced_dd3d = { }
@ -62,6 +65,7 @@ ios.template_release.forced_dd3d = {}
macos = "libs/libdd3d.macos.editor.universal.framework"
windows.x86_64 = "libs/libdd3d.windows.editor.x86_64.dll"
linux.x86_64 = "libs/libdd3d.linux.editor.x86_64.so"
linux.arm64 = "libs/libdd3d.linux.editor.arm64.so"
web.wasm32.nothreads = "libs/libdd3d.web.template_debug.wasm32.wasm"
web.wasm32 = "libs/libdd3d.web.template_debug.wasm32.threads.wasm"
@ -79,6 +83,7 @@ ios = "libs/libdd3d.ios.template_debug.universal.dylib"
macos.template_release = "libs/libdd3d.macos.template_release.universal.framework"
windows.template_release.x86_64 = "libs/libdd3d.windows.template_release.x86_64.dll"
linux.template_release.x86_64 = "libs/libdd3d.linux.template_release.x86_64.so"
linux.template_release.arm64 = "libs/libdd3d.linux.template_release.arm64.so"
web.template_release.wasm32.nothreads = "libs/libdd3d.web.template_release.wasm32.wasm"
web.template_release.wasm32 = "libs/libdd3d.web.template_release.wasm32.threads.wasm"
@ -96,6 +101,7 @@ ios.template_release = "libs/libdd3d.ios.template_release.universal.dylib"
macos.template_release.forced_dd3d = "libs/libdd3d.macos.template_release.universal.enabled.framework"
windows.template_release.x86_64.forced_dd3d = "libs/libdd3d.windows.template_release.x86_64.enabled.dll"
linux.template_release.x86_64.forced_dd3d = "libs/libdd3d.linux.template_release.x86_64.enabled.so"
linux.template_release.arm64.forced_dd3d = "libs/libdd3d.linux.template_release.arm64.enabled.so"
web.template_release.wasm32.nothreads.forced_dd3d = "libs/libdd3d.web.template_release.wasm32.enabled.wasm"
web.template_release.wasm32.forced_dd3d = "libs/libdd3d.web.template_release.wasm32.threads.enabled.wasm"
@ -112,6 +118,7 @@ ios.template_release.forced_dd3d = "libs/libdd3d.ios.template_release.universal.
macos.double = "libs/libdd3d.macos.editor.universal.double.framework"
windows.x86_64.double = "libs/libdd3d.windows.editor.x86_64.double.dll"
linux.x86_64.double = "libs/libdd3d.linux.editor.x86_64.double.so"
linux.arm64.double = "libs/libdd3d.linux.editor.arm64.double.so"
web.wasm32.nothreads.double = "libs/libdd3d.web.template_debug.wasm32.double.wasm"
web.wasm32.double = "libs/libdd3d.web.template_debug.wasm32.threads.double.wasm"
@ -121,7 +128,7 @@ android.arm64.double = "libs/libdd3d.android.template_debug.arm64.double.so"
android.x86_32.double = "libs/libdd3d.android.template_debug.x86_32.double.so"
android.x86_64.double = "libs/libdd3d.android.template_debug.x86_64.double.so"
ios.double = "libs/libdd3d.ios.template_debug.universal.dylib"
ios.double = "libs/libdd3d.ios.template_debug.universal.double.dylib"
; -------------------------------------
; release no debug draw
@ -129,6 +136,7 @@ ios.double = "libs/libdd3d.ios.template_debug.universal.dylib"
macos.template_release.double = "libs/libdd3d.macos.template_release.universal.double.framework"
windows.template_release.x86_64.double = "libs/libdd3d.windows.template_release.x86_64.double.dll"
linux.template_release.x86_64.double = "libs/libdd3d.linux.template_release.x86_64.double.so"
linux.template_release.arm64.double = "libs/libdd3d.linux.template_release.arm64.double.so"
web.template_release.wasm32.nothreads.double = "libs/libdd3d.web.template_release.wasm32.double.wasm"
web.template_release.wasm32.double = "libs/libdd3d.web.template_release.wasm32.threads.double.wasm"
@ -146,6 +154,7 @@ ios.template_release.double = "libs/libdd3d.ios.template_release.universal.doubl
macos.template_release.forced_dd3d.double = "libs/libdd3d.macos.template_release.universal.enabled.double.framework"
windows.template_release.x86_64.forced_dd3d.double = "libs/libdd3d.windows.template_release.x86_64.enabled.double.dll"
linux.template_release.x86_64.forced_dd3d.double = "libs/libdd3d.linux.template_release.x86_64.enabled.double.so"
linux.template_release.arm64.forced_dd3d.double = "libs/libdd3d.linux.template_release.arm64.enabled.double.so"
web.template_release.wasm32.nothreads.forced_dd3d.double = "libs/libdd3d.web.template_release.wasm32.enabled.double.wasm"
web.template_release.wasm32.forced_dd3d.double = "libs/libdd3d.web.template_release.wasm32.threads.enabled.double.wasm"