Upgrade to Godot 4.5.1

This commit is contained in:
MaddoScientisto 2025-12-23 14:10:42 +01:00
commit 0b9ae63f77
37 changed files with 82 additions and 17 deletions

View file

@ -40,10 +40,6 @@ Your support adds motivation to develop my public projects.
* Sphere
* 3D Text
2D:
* **[Work in progress]**
Overlay:
* Text (with grouping and coloring)
@ -150,8 +146,8 @@ The entire text overlay can only be placed in one corner.
## More screenshots
`DebugDrawDemoScene.tscn` in editor
`DD3DDemo.tscn` in editor
![screenshot_2](/images/screenshot_2.png)
`DebugDrawDemoScene.tscn` in play mode
`DD3DDemo.tscn` in play mode
![screenshot_3](/images/screenshot_3.png)

View file

@ -1,7 +1,7 @@
[configuration]
entry_symbol = "debug_draw_3d_library_init"
compatibility_minimum = "4.2.2"
compatibility_minimum = "4.3.0"
reloadable = false
[dependencies]
@ -13,6 +13,7 @@ reloadable = false
macos = { }
windows.x86_64 = { }
linux.x86_64 = { }
linux.arm64 = { }
; by default godot is using threads
web.wasm32.nothreads = {}
@ -31,6 +32,7 @@ ios = {}
macos.template_release = { }
windows.template_release.x86_64 = { }
linux.template_release.x86_64 = { }
linux.template_release.arm64 = { }
web.template_release.wasm32.nothreads = { }
web.template_release.wasm32 = { }
@ -48,6 +50,7 @@ ios.template_release = {}
macos.template_release.forced_dd3d = { }
windows.template_release.x86_64.forced_dd3d = { }
linux.template_release.x86_64.forced_dd3d = { }
linux.template_release.arm64.forced_dd3d = { }
web.template_release.wasm32.nothreads.forced_dd3d = { }
web.template_release.wasm32.forced_dd3d = { }
@ -62,6 +65,7 @@ ios.template_release.forced_dd3d = {}
macos = "libs/libdd3d.macos.editor.universal.framework"
windows.x86_64 = "libs/libdd3d.windows.editor.x86_64.dll"
linux.x86_64 = "libs/libdd3d.linux.editor.x86_64.so"
linux.arm64 = "libs/libdd3d.linux.editor.arm64.so"
web.wasm32.nothreads = "libs/libdd3d.web.template_debug.wasm32.wasm"
web.wasm32 = "libs/libdd3d.web.template_debug.wasm32.threads.wasm"
@ -79,6 +83,7 @@ ios = "libs/libdd3d.ios.template_debug.universal.dylib"
macos.template_release = "libs/libdd3d.macos.template_release.universal.framework"
windows.template_release.x86_64 = "libs/libdd3d.windows.template_release.x86_64.dll"
linux.template_release.x86_64 = "libs/libdd3d.linux.template_release.x86_64.so"
linux.template_release.arm64 = "libs/libdd3d.linux.template_release.arm64.so"
web.template_release.wasm32.nothreads = "libs/libdd3d.web.template_release.wasm32.wasm"
web.template_release.wasm32 = "libs/libdd3d.web.template_release.wasm32.threads.wasm"
@ -96,6 +101,7 @@ ios.template_release = "libs/libdd3d.ios.template_release.universal.dylib"
macos.template_release.forced_dd3d = "libs/libdd3d.macos.template_release.universal.enabled.framework"
windows.template_release.x86_64.forced_dd3d = "libs/libdd3d.windows.template_release.x86_64.enabled.dll"
linux.template_release.x86_64.forced_dd3d = "libs/libdd3d.linux.template_release.x86_64.enabled.so"
linux.template_release.arm64.forced_dd3d = "libs/libdd3d.linux.template_release.arm64.enabled.so"
web.template_release.wasm32.nothreads.forced_dd3d = "libs/libdd3d.web.template_release.wasm32.enabled.wasm"
web.template_release.wasm32.forced_dd3d = "libs/libdd3d.web.template_release.wasm32.threads.enabled.wasm"
@ -112,6 +118,7 @@ ios.template_release.forced_dd3d = "libs/libdd3d.ios.template_release.universal.
macos.double = "libs/libdd3d.macos.editor.universal.double.framework"
windows.x86_64.double = "libs/libdd3d.windows.editor.x86_64.double.dll"
linux.x86_64.double = "libs/libdd3d.linux.editor.x86_64.double.so"
linux.arm64.double = "libs/libdd3d.linux.editor.arm64.double.so"
web.wasm32.nothreads.double = "libs/libdd3d.web.template_debug.wasm32.double.wasm"
web.wasm32.double = "libs/libdd3d.web.template_debug.wasm32.threads.double.wasm"
@ -121,7 +128,7 @@ android.arm64.double = "libs/libdd3d.android.template_debug.arm64.double.so"
android.x86_32.double = "libs/libdd3d.android.template_debug.x86_32.double.so"
android.x86_64.double = "libs/libdd3d.android.template_debug.x86_64.double.so"
ios.double = "libs/libdd3d.ios.template_debug.universal.dylib"
ios.double = "libs/libdd3d.ios.template_debug.universal.double.dylib"
; -------------------------------------
; release no debug draw
@ -129,6 +136,7 @@ ios.double = "libs/libdd3d.ios.template_debug.universal.dylib"
macos.template_release.double = "libs/libdd3d.macos.template_release.universal.double.framework"
windows.template_release.x86_64.double = "libs/libdd3d.windows.template_release.x86_64.double.dll"
linux.template_release.x86_64.double = "libs/libdd3d.linux.template_release.x86_64.double.so"
linux.template_release.arm64.double = "libs/libdd3d.linux.template_release.arm64.double.so"
web.template_release.wasm32.nothreads.double = "libs/libdd3d.web.template_release.wasm32.double.wasm"
web.template_release.wasm32.double = "libs/libdd3d.web.template_release.wasm32.threads.double.wasm"
@ -146,6 +154,7 @@ ios.template_release.double = "libs/libdd3d.ios.template_release.universal.doubl
macos.template_release.forced_dd3d.double = "libs/libdd3d.macos.template_release.universal.enabled.double.framework"
windows.template_release.x86_64.forced_dd3d.double = "libs/libdd3d.windows.template_release.x86_64.enabled.double.dll"
linux.template_release.x86_64.forced_dd3d.double = "libs/libdd3d.linux.template_release.x86_64.enabled.double.so"
linux.template_release.arm64.forced_dd3d.double = "libs/libdd3d.linux.template_release.arm64.enabled.double.so"
web.template_release.wasm32.nothreads.forced_dd3d.double = "libs/libdd3d.web.template_release.wasm32.enabled.double.wasm"
web.template_release.wasm32.forced_dd3d.double = "libs/libdd3d.web.template_release.wasm32.threads.enabled.double.wasm"

View file

@ -1,4 +1,4 @@
/// 1.5.1
/// 1.6.0
/// ////////////////////////////////////////////////
/// THIS FILE HAS BEEN GENERATED.
/// THE CHANGES IN THIS FILE WILL BE OVERWRITTEN
@ -967,9 +967,17 @@ internal class DebugDraw3DConfig : _DebugDrawInstanceWrapper_
public DebugDraw3DConfig() : this((GodotObject)ClassDB.Instantiate("DebugDraw3DConfig")) { }
public enum CullingMode : long
{
Disabled = 0,
Rough = 1,
Precise = 2,
}
private static readonly StringName __prop_freeze_3d_render = "freeze_3d_render";
private static readonly StringName __prop_visible_instance_bounds = "visible_instance_bounds";
private static readonly StringName __prop_use_frustum_culling = "use_frustum_culling";
private static readonly StringName __prop_frustum_culling_mode = "frustum_culling_mode";
private static readonly StringName __prop_frustum_length_scale = "frustum_length_scale";
private static readonly StringName __prop_force_use_camera_from_scene = "force_use_camera_from_scene";
private static readonly StringName __prop_geometry_render_layers = "geometry_render_layers";
@ -994,6 +1002,12 @@ internal class DebugDraw3DConfig : _DebugDrawInstanceWrapper_
set => ClassDB.ClassSetProperty(Instance, __prop_use_frustum_culling, value);
}
public DebugDraw3DConfig.CullingMode FrustumCullingMode
{
get => (DebugDraw3DConfig.CullingMode)(long)ClassDB.ClassGetProperty(Instance, __prop_frustum_culling_mode);
set => ClassDB.ClassSetProperty(Instance, __prop_frustum_culling_mode, (long)value);
}
public float FrustumLengthScale
{
get => (float)ClassDB.ClassGetProperty(Instance, __prop_frustum_length_scale);
@ -1052,6 +1066,8 @@ internal class DebugDraw3DScopeConfig : _DebugDrawInstanceWrapper_, IDisposable
private static readonly StringName __get_text_outline_size = "get_text_outline_size";
private static readonly StringName __set_text_font = "set_text_font";
private static readonly StringName __get_text_font = "get_text_font";
private static readonly StringName __set_text_fixed_size = "set_text_fixed_size";
private static readonly StringName __get_text_fixed_size = "get_text_fixed_size";
// Additional custom statics
private static readonly StringName ___manual_unregister = "_manual_unregister";
@ -1461,6 +1477,46 @@ internal class DebugDraw3DScopeConfig : _DebugDrawInstanceWrapper_, IDisposable
}
}
public DebugDraw3DScopeConfig SetTextFixedSize(bool value)
{
#if !DEBUG && !FORCED_DD3D
if (_DebugDrawUtils_.IsCallEnabled)
#endif
{
#if (!DEBUG || FORCED_DD3D) || (DEBUG && !FORCED_DD3D)
return (DebugDraw3DScopeConfig)_DebugDrawUtils_.CreateWrapperFromObject((GodotObject)Instance?.Call(__set_text_fixed_size, value));
#endif
}
#if !DEBUG && !FORCED_DD3D
else
#endif
{
#if !DEBUG && !FORCED_DD3D
return default;
#endif
}
}
public bool GetTextFixedSize()
{
#if !DEBUG && !FORCED_DD3D
if (_DebugDrawUtils_.IsCallEnabled)
#endif
{
#if (!DEBUG || FORCED_DD3D) || (DEBUG && !FORCED_DD3D)
return (bool)(Instance?.Call(__get_text_fixed_size));
#endif
}
#if !DEBUG && !FORCED_DD3D
else
#endif
{
#if !DEBUG && !FORCED_DD3D
return default;
#endif
}
}
}

View file

@ -153,11 +153,13 @@ Hold Shift to print information on the Output panel when manually starting gener
Wrapper...
Constants...
Enums...
CullingMode
Methods...
Properties...
freeze_3d_render
visible_instance_bounds
use_frustum_culling
frustum_culling_mode
frustum_length_scale
force_use_camera_from_scene
geometry_render_layers
@ -188,6 +190,8 @@ Hold Shift to print information on the Output panel when manually starting gener
get_text_outline_size
set_text_font
get_text_font
set_text_fixed_size
get_text_fixed_size
Properties...
Class: DebugDrawManager
Wrapper...

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@ -17,9 +17,9 @@
<key>NSHumanReadableCopyright</key>
<string>Copyright (c) Dmitriy Salnikov.</string>
<key>CFBundleVersion</key>
<string>1.5.1</string>
<string>1.6.0</string>
<key>CFBundleShortVersionString</key>
<string>1.5.1</string>
<string>1.6.0</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CSResourcesFileMapped</key>

View file

@ -17,9 +17,9 @@
<key>NSHumanReadableCopyright</key>
<string>Copyright (c) Dmitriy Salnikov.</string>
<key>CFBundleVersion</key>
<string>1.5.1</string>
<string>1.6.0</string>
<key>CFBundleShortVersionString</key>
<string>1.5.1</string>
<string>1.6.0</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CSResourcesFileMapped</key>

View file

@ -17,9 +17,9 @@
<key>NSHumanReadableCopyright</key>
<string>Copyright (c) Dmitriy Salnikov.</string>
<key>CFBundleVersion</key>
<string>1.5.1</string>
<string>1.6.0</string>
<key>CFBundleShortVersionString</key>
<string>1.5.1</string>
<string>1.6.0</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CSResourcesFileMapped</key>