Controllable enemies

This commit is contained in:
Marco 2025-03-21 17:52:01 +01:00
commit 0aad79a0f8
18 changed files with 893 additions and 23 deletions

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@ -18,6 +18,11 @@ public partial class Init : EnemyStateBase
{
GD.Print("Enemy init");
DamageReceiver.HealthProvider.MaxResource = StorageModule.Root.EnemyResource.MaxHealth;
StorageModule.AiState = StorageModule.Root.StartingAiState;
// TODO: Hide wings
// TODO: Hide aiming reticule
StateMachine.SetState(EnemyState.Idle);
}