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Shooting and big tank fix
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26 changed files with 797 additions and 9 deletions
52
Scripts/Resources/BulletScripts/BulletScript3D.cs
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52
Scripts/Resources/BulletScripts/BulletScript3D.cs
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using Cirno.Scripts.AttackPatterns;
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using Godot;
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using Godot.Collections;
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namespace Cirno.Scripts.Resources.BulletScripts;
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[GlobalClass]
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[Tool]
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public partial class BulletScript3D : Resource
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{
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[Export]
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public Array<AttackPattern> Patterns { get; private set; }
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public BulletScriptMachine Make(Node parent)
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{
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return new BulletScriptMachine(parent, Patterns);
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}
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public class BulletScriptMachine(Node parent, Array<AttackPattern> patterns)
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{
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private int _currentPatternIndex = 0;
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//private double _patternTimer;
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private AttackPattern CurrentPattern => patterns[_currentPatternIndex];
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private IPatternMachine _currentPatternMachine;
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public void Start()
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{
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if (patterns.Count == 0) return;
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_currentPatternIndex = 0;
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_currentPatternMachine = CurrentPattern.MakeMachine(parent);
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_currentPatternMachine.Start();
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}
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public void UpdatePhase(double delta)
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{
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//_patternTimer += delta;
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_currentPatternMachine.UpdatePattern(delta);
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//CurrentPattern.UpdatePattern(delta);
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if (!CurrentPattern.WaitForCompletion || _currentPatternMachine.IsComplete())
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{
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_currentPatternIndex = (_currentPatternIndex + 1) % patterns.Count;
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_currentPatternMachine = CurrentPattern.MakeMachine(parent);
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_currentPatternMachine.Start();
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}
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}
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}
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}
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