Shooting and big tank fix

This commit is contained in:
Marco 2025-06-20 15:39:19 +02:00
commit 0a6e89faed
26 changed files with 797 additions and 9 deletions

View file

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[gd_resource type="Resource" script_class="BulletResource" load_steps=3 format=3 uid="uid://wbdspte0ch33"]
[ext_resource type="PackedScene" uid="uid://d28e1t2c0lwbp" path="res://Scenes/Weapons/base_enemy_bullet_3D.tscn" id="1_l7ter"]
[ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="2_5nrie"]
[resource]
script = ExtResource("2_5nrie")
BulletScene = ExtResource("1_l7ter")
BulletSpeed = 2.0
Direction = Vector2(1, 0)
BulletDamage = 12.0
MaxDamage = 1.0
Knockback = 1.0
LifeTime = 10.0
DestroyOnCollision = true
Owner = 2
DamageType = 0
RotateSprite = false
Controllable = false
Freezable = true
Grazeable = true
GrazeValue = 1.0
Attributes = 290
TimeModifiers = []