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Shooting and big tank fix
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parent
cc00c8eaf0
commit
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26 changed files with 797 additions and 9 deletions
36
Resources/BulletScripts/Emitter_Sprial_Test_Bullets.tres
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36
Resources/BulletScripts/Emitter_Sprial_Test_Bullets.tres
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[gd_resource type="Resource" script_class="BulletScript3D" load_steps=6 format=3 uid="uid://bbogxl60hvdp1"]
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[ext_resource type="Resource" uid="uid://wbdspte0ch33" path="res://Resources/Bullets/simple_enemy_bullet_3D.tres" id="1_bjips"]
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[ext_resource type="Script" uid="uid://b5s5mjuk1rng5" path="res://Scripts/Resources/TimeModifier.cs" id="2_yjtbi"]
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[ext_resource type="Script" uid="uid://bxiprx5nwmpnu" path="res://Scripts/AttackPatterns/ShootingPattern3D.cs" id="3_2rxa2"]
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[ext_resource type="Script" uid="uid://w8hcpu68ssq" path="res://Scripts/Resources/BulletScripts/BulletScript3D.cs" id="4_mksdg"]
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[sub_resource type="Resource" id="Resource_2y301"]
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script = ExtResource("3_2rxa2")
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BulletResource = ExtResource("1_bjips")
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EmitterOffset = Vector3(0, 0, 0)
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bulletCount = 2
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rotationSpeed = 60.0
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_rotationOffset = 0.0
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duration = 10.0
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spread = 360.0
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burstInterval = 0.1
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ShotsPerBurst = 6
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BurstRate = 0.5
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_targetPlayer = false
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_predictPlayer = false
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OverrideOwner = false
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Owner = 0
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OverrideDamageType = false
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DamageType = 0
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OverrideControllable = false
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Controllable = false
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OverrideCreationModifier = false
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TimeModifiers = Array[ExtResource("2_yjtbi")]([])
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WaitForCompletion = true
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metadata/_custom_type_script = "uid://bxiprx5nwmpnu"
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[resource]
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script = ExtResource("4_mksdg")
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Patterns = Array[Object]([SubResource("Resource_2y301")])
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metadata/_custom_type_script = "uid://w8hcpu68ssq"
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