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Pattern burst rotation
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6d7a23e2f3
commit
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10 changed files with 538 additions and 477 deletions
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@ -50,13 +50,13 @@ public partial class BulletResource : Resource
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RotationOffset = rotationOffset,
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Modifier = Modifier,
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LifeTime = LifeTime,
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DestroyOnCollision = Attributes.HasNoFlags(BulletFlags.Piercing),
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//DestroyOnCollision = Attributes.HasNoFlags(BulletFlags.Piercing),
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DestructionParticlesScene = DestructionParticlesScene,
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RotateSprite = Attributes.HasFlag(BulletFlags.Rotateable),
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Controllabe = Attributes.HasFlag(BulletFlags.Controllable),
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Freezable = Attributes.HasFlag(BulletFlags.Freezable),
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//RotateSprite = Attributes.HasFlag(BulletFlags.Rotateable),
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//Controllabe = Attributes.HasFlag(BulletFlags.Controllable),
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//Freezable = Attributes.HasFlag(BulletFlags.Freezable),
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TimeModifiers = TimeModifiers.Select(x => x).ToList(),
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Grazeable = Attributes.HasFlag(BulletFlags.Grazeable),
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//Grazeable = Attributes.HasFlag(BulletFlags.Grazeable),
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GrazeValue = GrazeValue,
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Attributes = Attributes,
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// TimeModifiers = TimeModifiers?.Where(mod => mod is TimeModifier).Cast<TimeModifier>().Select(m => new ModifierWrapper()
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