Boss Animation

This commit is contained in:
MaddoScientisto 2025-03-06 22:09:11 +01:00
commit 08cc298a81
9 changed files with 139 additions and 13 deletions

View file

@ -37,6 +37,8 @@ public partial class Boss : Enemy, IActivable
private BossHud _bossHud;
[Signal] public delegate void ActorSpriteChangeEventHandler(Vector2 direction);
public override void _Ready()
{
base._Ready();
@ -181,4 +183,9 @@ public partial class Boss : Enemy, IActivable
_animationTextureRect.Visible = false;
}
public void ChangeSpriteDirection(Vector2 direction)
{
EmitSignal(SignalName.ActorSpriteChange, direction);
}
}