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Boss Animation
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9 changed files with 139 additions and 13 deletions
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@ -37,6 +37,8 @@ public partial class Boss : Enemy, IActivable
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private BossHud _bossHud;
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[Signal] public delegate void ActorSpriteChangeEventHandler(Vector2 direction);
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public override void _Ready()
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{
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base._Ready();
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@ -181,4 +183,9 @@ public partial class Boss : Enemy, IActivable
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_animationTextureRect.Visible = false;
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}
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public void ChangeSpriteDirection(Vector2 direction)
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{
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EmitSignal(SignalName.ActorSpriteChange, direction);
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}
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}
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