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Danmaku room in factory 3
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parent
0621f2fffe
commit
08c7a9dbd1
22 changed files with 1179 additions and 290 deletions
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[gd_resource type="Resource" script_class="FuncGodotFGDModelPointClass" load_steps=4 format=3 uid="uid://chytq0646of5n"]
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[ext_resource type="Resource" uid="uid://5bc1qysixhmh" path="res://3D/TrenchBroom/EntityDefinitions/base/actor_base.tres" id="1_l772s"]
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[ext_resource type="PackedScene" uid="uid://c54tcqntl7vmn" path="res://3D/Scenes/Props/Locker_3D.tscn" id="2_l772s"]
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[ext_resource type="Script" uid="uid://dkmyelig23ub5" path="res://addons/func_godot/src/fgd/func_godot_fgd_model_point_class.gd" id="3_0k0vs"]
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[resource]
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script = ExtResource("3_0k0vs")
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target_map_editor = 1
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rotation_offset = Vector3(0, 180, 0)
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scene_file = ExtResource("2_l772s")
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apply_scale_on_map_build = false
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classname = "actor_locker"
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description = "Locker"
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base_classes = Array[Resource]([ExtResource("1_l772s")])
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meta_properties = {
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"model": "\"3D/MapModels/actor_locker.glb\"",
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"size": AABB(-4, -8, -12, 4, 8, 12)
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}
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metadata/_custom_type_script = "uid://c83r7t467hm4m"
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@ -0,0 +1,14 @@
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[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=2 format=3 uid="uid://cs5ourxglor8e"]
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[ext_resource type="Script" uid="uid://msq50x6rk4po" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_77qe7"]
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[resource]
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script = ExtResource("1_77qe7")
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collision_mask = 0
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classname = "solid_bullet_permeable"
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description = "Default static world geometry. Builds a StaticBody3D with a single MeshInstance3D and a single convex CollisionShape3D shape. Also builds Occluder3D to aid in render culling of other VisualInstance3D nodes.
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Is permeable to bullets"
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meta_properties = {
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"color": Color(0.8, 0.8, 0.8, 1)
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}
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node_class = "StaticBody3D"
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@ -6,32 +6,12 @@
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[resource]
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script = ExtResource("1_x7jaa")
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spawn_type = 0
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origin_type = 4
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build_visuals = true
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use_in_baked_light = true
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shadow_casting_setting = 1
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build_occlusion = true
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render_layers = 1
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collision_shape_type = 1
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collision_layer = 1
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collision_mask = 0
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collision_priority = 1.0
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collision_shape_margin = 0.04
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add_textures_metadata = false
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add_vertex_metadata = false
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add_face_position_metadata = false
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add_face_normal_metadata = false
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add_collision_shape_face_range_metadata = false
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script_class = ExtResource("2_ypffe")
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classname = "worldspawn"
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description = "Default static world geometry. Builds a StaticBody3D with a single MeshInstance3D and a single convex CollisionShape3D shape. Also builds Occluder3D to aid in render culling of other VisualInstance3D nodes."
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func_godot_internal = false
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base_classes = Array[Resource]([])
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class_properties = {}
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class_property_descriptions = {}
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auto_apply_to_matching_node_properties = false
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meta_properties = {
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"color": Color(0.8, 0.8, 0.8, 1)
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}
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node_class = "StaticBody3D"
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name_property = ""
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@ -0,0 +1,16 @@
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[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=3 format=3 uid="uid://bl11nqexe4n43"]
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[ext_resource type="Script" uid="uid://msq50x6rk4po" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_ig6cx"]
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[ext_resource type="Script" uid="uid://oq2ep51w11u5" path="res://3D/TrenchBroom/EntityScripts/Solid/worldspawn.gd" id="2_n613u"]
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[resource]
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script = ExtResource("1_ig6cx")
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spawn_type = 1
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collision_mask = 0
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script_class = ExtResource("2_n613u")
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classname = "solid_transparent"
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description = "Default static world geometry. Builds a StaticBody3D with a single MeshInstance3D and a single convex CollisionShape3D shape. For usage with transparent textures."
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meta_properties = {
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"color": Color(0.8, 0.8, 0.8, 1)
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}
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node_class = "StaticBody3D"
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