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Bullet resource
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parent
76221ca7a6
commit
07f6e58ebd
19 changed files with 236 additions and 50 deletions
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@ -12,8 +12,12 @@ public partial class WeaponResource : Resource
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[Export]
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public string Name { get; set; }
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[Export]
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public PackedScene BulletScene { get; set; }
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[Export] public BulletResource BulletData { get; private set; }
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//[Export]
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//public PackedScene BulletScene { get; set; }
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//[Export] public PackedScene DestructionParticlesScene { get; set; }
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[Export] public double RateOfFire = 0.4f;
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@ -33,35 +37,38 @@ public partial class WeaponResource : Resource
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#region Bullet spawn data
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[Export] public string AmmoKey;
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[Export] public float BulletSpeed = 100f;
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[Export] public float BulletDamage = 1;
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[Export] public float LifeTime = 10f;
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//[Export] public float BulletSpeed = 100f;
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//[Export] public float BulletDamage = 1;
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//[Export] public float LifeTime = 10f;
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[Export] private float _rotationOffset = 0f;
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[Export] private BulletOwner owner = BulletOwner.None;
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[Export] private DamageType _damageType = DamageType.Neutral;
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[Export] private Resource _modifier;
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[Export] private Array<Resource> _timeModifiers;
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//[Export] private BulletOwner owner = BulletOwner.None;
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//[Export] private DamageType _damageType = DamageType.Neutral;
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//[Export] private Resource _modifier;
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//[Export] private Array<Resource> _timeModifiers;
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#endregion
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public BulletInfo MakeBullet(Vector2 position)
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{
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return new BulletInfo()
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{
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Position = position,
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Direction = Vector2.Right,
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Speed = BulletSpeed,
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Owner = owner,
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DamageType = _damageType,
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Damage = BulletDamage,
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BulletCount = BulletsPerShot,
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Spread = SpreadAngle,
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BulletScene = BulletScene,
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RotationOffset = _rotationOffset,
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Modifier = _modifier as IBulletModifier,
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LifeTime = LifeTime,
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TimeModifiers = _timeModifiers?.Where(mod => mod is TimeModifier).Cast<TimeModifier>().ToList() ??
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new List<TimeModifier>()
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};
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return BulletData.MakeBullet(position, BulletsPerShot, SpreadAngle, _rotationOffset);
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// return new BulletInfo()
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// {
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// Position = position,
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// Direction = Vector2.Right,
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// Speed = BulletSpeed,
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// Owner = owner,
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// DamageType = _damageType,
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// Damage = BulletDamage,
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// BulletCount = BulletsPerShot,
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// Spread = SpreadAngle,
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// BulletScene = BulletScene,
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// RotationOffset = _rotationOffset,
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// Modifier = _modifier as IBulletModifier,
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// LifeTime = LifeTime,
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// DestructionParticlesScene = DestructionParticlesScene,
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// TimeModifiers = _timeModifiers?.Where(mod => mod is TimeModifier).Cast<TimeModifier>().ToList() ??
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// new List<TimeModifier>()
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// };
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}
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}
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