Door opening fix

This commit is contained in:
MaddoScientisto 2025-04-26 22:00:55 +02:00
commit 07d49a0b23
10 changed files with 41 additions and 36 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=26 format=3 uid="uid://l84on3kv2s52"]
[gd_scene load_steps=25 format=3 uid="uid://l84on3kv2s52"]
[ext_resource type="Script" uid="uid://dwry0643yvdiv" path="res://Scripts/Door.cs" id="1_emfh4"]
[ext_resource type="Texture2D" uid="uid://drllk3ld56b2u" path="res://Sprites/Actors/Doors/horizontal_door_3.png" id="2_nw4l4"]
@ -56,10 +56,6 @@ region = Rect2(96, 0, 32, 32)
atlas = ExtResource("2_nw4l4")
region = Rect2(128, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_31wbl"]
atlas = ExtResource("2_nw4l4")
region = Rect2(160, 0, 32, 32)
[sub_resource type="SpriteFrames" id="SpriteFrames_keeml"]
animations = [{
"frames": [{
@ -118,9 +114,6 @@ animations = [{
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_okbwa")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_31wbl")
}],
"loop": false,
"name": &"Opening",