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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Visualization for ammo
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parent
ed6e659d23
commit
07ab64a0bf
12 changed files with 252 additions and 102 deletions
180
Scripts/Hud.cs
180
Scripts/Hud.cs
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@ -16,6 +16,9 @@ public partial class Hud : CanvasLayer
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[Export]
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public PackedScene SelectorScene { get; set; }
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[Export]
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public PackedScene WeaponContainerTemplate { get; private set; }
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[Export]
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private Node2D _selector;
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@ -45,7 +48,7 @@ public partial class Hud : CanvasLayer
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[Export]
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public Control DebugMenuHolder { get; set; }
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private Dictionary<string, HudItem> _items = new();
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private Dictionary<string, WeaponAmmoCounter> _items = new();
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private PauseMenu _pauseMenu;
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@ -128,63 +131,49 @@ public partial class Hud : CanvasLayer
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if (!_items.TryGetValue(item.ItemKey, out var item1))
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{
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var hbox = new HBoxContainer();
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_itemsContainer.AddChild(hbox);
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var instance = new TextureRect();
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instance.Texture = item.InventorySprite;
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instance.StretchMode = TextureRect.StretchModeEnum.Keep;
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// change transform size?
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var instance = WeaponContainerTemplate.Instantiate<WeaponAmmoCounter>();
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//var instance = item.HudItemScene.Instantiate<TextureRect>();
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//_in.CallDeferred("add_child", instance);
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hbox.AddChild(instance);
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var hudItem = new HudItem()
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{
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Item = item,
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Container = hbox,
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//Amount = currentAmount
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};
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_itemsContainer.CallDeferred("add_child", instance);
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if (item.UiType == UiItemType.IconText)
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{
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var label = new Label();
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label.Text = currentAmount.ToString();
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// if (item.Item == ItemTypes.Weapon && item.WeaponData != null)
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// {
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// // Show ammo instead of item count
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// var ammoItem = _items.GetValueOrDefault(item.WeaponData.AmmoKey);
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//
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// if (ammoItem != null)
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// {
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// label.Text = "0";
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// }
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// else
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// {
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// label.Text = ammoItem.
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// }
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//
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// }
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// else
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// {
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// label.Text = currentAmount.ToString();
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// }
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// var hbox = new HBoxContainer();
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// _itemsContainer.AddChild(hbox);
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//
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// var instance = new TextureRect();
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// instance.Texture = item.InventorySprite;
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// instance.StretchMode = TextureRect.StretchModeEnum.Keep;
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// hbox.AddChild(instance);
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label.LabelSettings = _labelSettings;
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hbox.AddChild(label);
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hudItem.Label = label;
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}
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// var hudItem = new HudItem()
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// {
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// Item = item,
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// Container = hbox,
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// //Amount = currentAmount
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// };
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_items.Add(item.ItemKey, hudItem);
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// if (item.UiType == UiItemType.IconText)
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// {
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// var label = new Label();
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// label.Text = currentAmount.ToString();
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//
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//
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// label.LabelSettings = _labelSettings;
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// hbox.AddChild(label);
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//
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// hudItem.Label = label;
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// }
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_items.Add(item.ItemKey, instance);
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instance.Init(item);
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}
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else
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{
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if (item.UiType == UiItemType.IconText && item1.Label != null)
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{
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item1.Label.Text = currentAmount.ToString();
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}
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// nothing
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// if (item.UiType == UiItemType.IconText && item1.Label != null)
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// {
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// item1.Label.Text = currentAmount.ToString();
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// }
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}
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// TextureRect texture = new TextureRect();
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@ -244,38 +233,38 @@ public partial class Hud : CanvasLayer
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}
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}
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public void RemoveInventoryItem(string itemKey, int currentAmount)
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{
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if (_items.TryGetValue(itemKey, out var itm))
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{
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if (currentAmount <= 0)
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{
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itm.Container.QueueFree();
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_items.Remove(itemKey);
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}
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else
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{
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if (itm.Item.UiType == UiItemType.IconText)
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{
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itm.Label.Text = currentAmount.ToString();
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}
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}
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}
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else
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{
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GD.Print($"Tried to remove item {itemKey} but it was not found");
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}
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// var containerItem = _items.FirstOrDefault(x => x.Item == item);
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// if (containerItem == null)
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// {
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// GD.Print($"Tried to remove item {item.ItemName} but it was not found");
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// return;
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// }
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//
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// containerItem.Container.QueueFree();
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}
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// public void RemoveInventoryItem(string itemKey, int currentAmount)
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// {
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// if (_items.TryGetValue(itemKey, out var itm))
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// {
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// if (currentAmount <= 0)
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// {
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// itm.Container.QueueFree();
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// _items.Remove(itemKey);
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// }
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// else
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// {
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// if (itm.Item.UiType == UiItemType.IconText)
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// {
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// itm.Label.Text = currentAmount.ToString();
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// }
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// }
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// }
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// else
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// {
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// GD.Print($"Tried to remove item {itemKey} but it was not found");
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// }
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//
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// // var containerItem = _items.FirstOrDefault(x => x.Item == item);
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// // if (containerItem == null)
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// // {
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// // GD.Print($"Tried to remove item {item.ItemName} but it was not found");
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// // return;
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// // }
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// //
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// // containerItem.Container.QueueFree();
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//
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// }
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private void SpawnDebugMenu()
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{
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@ -309,4 +298,29 @@ public partial class Hud : CanvasLayer
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//public int Amount { get; set; }
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}
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public void EquipWeapon(string itemKey)
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{
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if (_items.TryGetValue(itemKey, out var localItem))
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{
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// It's already in the hud, abort
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GD.Print($"Item with key {itemKey} is already in hud, aborting.");
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return;
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}
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if (!InventoryManager.Instance.TryGetItem(itemKey, out var item))
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{
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GD.Print($"Item with key {itemKey} not found in inventory when equipping in hud.");
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return;
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}
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// Clear all items
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foreach (var hudItem in _items)
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{
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hudItem.Value.QueueFree();
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}
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_items.Clear();
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AddInventoryItem(item.Item, item.Count);
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}
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}
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